@@ -0,0 +1,19 @@
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#include "Rendering/ShadowPassState.h"
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||||
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||||
ShadowPassState::ShadowPassState(GLuint frameBuffer)
|
||||
{
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||||
BindFramebuffer(frameBuffer);
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||||
Enable(GL_DEPTH_TEST);
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Enable(GL_CULL_FACE);
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Disable(GL_BLEND);
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Disable(GL_TEXTURE_2D);
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CullFace(GL_FRONT);
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ClearColor(glm::vec4(0.f, 0.f, 0.f, 0.f));
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//Enable(GL_ALPHA_TEST);
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//glAlphaFunc(GL_GREATER, 0.9f);
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||||
}
|
||||
|
||||
ShadowPassState::~ShadowPassState()
|
||||
{
|
||||
|
||||
}
|
||||
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