Killfeed should work now.
This commit is contained in:
@@ -141,6 +141,82 @@
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</c:Transform>
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</Components>
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<Children>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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@@ -149,7 +225,6 @@
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="1.62788737" Y="0.919596612" Z="0"/>
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@@ -170,7 +245,6 @@
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -190,87 +264,6 @@
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
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@@ -290,7 +283,6 @@
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -310,7 +302,6 @@
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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@@ -329,7 +320,6 @@
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -356,7 +346,7 @@
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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@@ -369,7 +359,7 @@
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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@@ -384,7 +374,7 @@
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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@@ -430,12 +420,12 @@
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<Percentage>1</Percentage>
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<Color A="1" B="1" G="0" R="0"/>
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</c:Fill>
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<c:HealthHUD/>
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<c:Text>
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<Content>150/150</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="0.505882382" B="0" G="1.17647064" R="0"/>
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<Color A="0.505882382" B="1.56862748" G="1.17647064" R="0"/>
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</c:Text>
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<c:HealthHUD/>
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<c:Transform>
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<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
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<Orientation X="0" Y="0" Z="1.57070696"/>
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@@ -456,7 +446,6 @@
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
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@@ -475,18 +464,17 @@
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<Entity name="Assault">
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<Components>
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<c:Fill>
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<Color A="1" B="0.533333361" G="1.56862748" R="0.329411775"/>
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<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
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<Color A="0.392156869" B="0.0392156877" G="0.184313729" R="0"/>
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<Linear>true</Linear>
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<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0250000004" Y="0.0870000049" Z="0"/>
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<Position X="0.0250000004" Y="0.0650000051" Z="0"/>
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<Orientation X="0" Y="0" Z="3.14199996"/>
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<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
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</c:Transform>
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@@ -496,18 +484,17 @@
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<Entity name="Defender">
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<Components>
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<c:Fill>
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<Color A="1" B="1.96078432" G="0.58431375" R="0.105882354"/>
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<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
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<Color A="0.392156869" B="0.34117648" G="0.192156866" R="0"/>
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<Linear>true</Linear>
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<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0240000002" Y="0.131999999" Z="0"/>
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<Position X="0.0240000002" Y="0.104000002" Z="0"/>
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<Orientation X="0" Y="0" Z="3.14199996"/>
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<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
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</c:Transform>
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@@ -517,19 +504,17 @@
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<Entity name="Sniper">
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<Components>
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<c:Fill>
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<Color A="1" B="0.345098048" G="0" R="1.96078432"/>
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<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
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<Color A="0.392156869" B="0.121568628" G="0" R="0.443137258"/>
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<Visible>false</Visible>
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<Linear>true</Linear>
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<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
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</c:Sprite>
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||||
<c:Transform>
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||||
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
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||||
<Position X="0.0240000002" Y="0.145000011" Z="0"/>
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||||
<Orientation X="0" Y="0" Z="3.14199996"/>
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||||
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
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||||
</c:Transform>
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||||
@@ -551,7 +536,6 @@
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<GlowMap></GlowMap>
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||||
<DiffuseTexture>Textures/Icons/Abilities/Long/SheildDots-01.png</DiffuseTexture>
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<Color A="1" B="0.20784314" G="1.17647064" R="0.192156866"/>
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<Linear>true</Linear>
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||||
</c:Sprite>
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||||
<c:Transform>
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||||
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
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@@ -904,40 +888,6 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ActionBlend">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ShootgunReloadU</AnimationName>
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<Time>0.14583822250136791</Time>
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<Speed>0.5</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleU</AnimationName>
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<Time>1</Time>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ShieldBlend">
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<Components>
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<c:Blend>
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@@ -973,6 +923,40 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="ActionBlend">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ShootgunReloadU</AnimationName>
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<Time>0.14583822250136791</Time>
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<Speed>0.5</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleU</AnimationName>
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<Time>1</Time>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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||||
</Components>
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||||
<Children/>
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||||
</Entity>
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||||
</Children>
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||||
</Entity>
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</Children>
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</Entity>
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||||
<Entity name="IdleDefender">
|
||||
|
||||
Reference in New Issue
Block a user