Added World::ValidEntity for checking if an entity exists or not
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@@ -16,7 +16,8 @@ public:
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EntityID CreateEntity(EntityID parent = 0);
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// Delete entity and all components within
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void DeleteEntity(EntityID entity);
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// Check if an entity exists
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bool ValidEntity(EntityID entity) const;
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// Register a component type and allocate space for it
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void RegisterComponent(ComponentInfo& ci);
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// Attach a component to an entity and fill it with default values
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