Fixed BoneAttachment component and optimized animation code a bit

This commit is contained in:
viktorljung
2016-02-10 20:45:24 +01:00
parent 61275274f7
commit 224e95f34a
14 changed files with 912 additions and 364 deletions
+1 -3
View File
@@ -23,9 +23,7 @@ public:
~AnimationSystem() { }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
private:
float angle = 0.f;
bool b_forward = false;
char bone[100];
};
#endif