Fixed BoneAttachment component and optimized animation code a bit
This commit is contained in:
@@ -23,9 +23,7 @@ public:
|
||||
~AnimationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||
private:
|
||||
float angle = 0.f;
|
||||
bool b_forward = false;
|
||||
char bone[100];
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user