Fixed BoneAttachment component and optimized animation code a bit
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@@ -47,7 +47,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
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ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
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{
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return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
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return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
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}
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bool ComponentPool::KnowsEntity(EntityID ent)
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