You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
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@@ -2,6 +2,7 @@
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<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
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<Velocity X="0" Y="0" Z="0"/>
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<Gravity>true</Gravity>
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<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
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<IsOnGround>false</IsOnGround>
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<VerticalStepHeight>0.33</VerticalStepHeight>
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</Physics>
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@@ -13,6 +13,7 @@
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<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
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<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
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<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
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<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
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