Removed Close method from Client, Server and Network.
Removed legacy variable m_ThreadIsRunning in Client.h and Server.h. Removed m_EventBroker->Unsubscribe(m_EInputCommand) in Client destructor.
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@@ -23,7 +23,6 @@ public:
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~Client();
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void Start(World* world, EventBroker* eventBroker) override;
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void Update() override;
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void Close();
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private:
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// Assio UDP logic
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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@@ -49,7 +48,6 @@ private:
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// Network logic
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PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
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SnapshotDefinitions m_NextSnapshot;
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bool m_ThreadIsRunning = true;
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double m_DurationOfPingTime;
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std::clock_t m_StartPingTime;
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// Use to check if we should send disconnect message
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@@ -14,7 +14,6 @@ public:
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virtual ~Network() { };
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virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
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virtual void Update() = 0;
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virtual void Close() = 0;
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};
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#endif
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@@ -20,8 +20,6 @@ public:
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~Server();
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void Start(World* m_world, EventBroker *eventBroker) override;
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void Update() override;
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void Close();
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private:
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// UDP logic
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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@@ -55,9 +53,6 @@ private:
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unsigned int m_PacketID;
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unsigned int m_PreviousPacketID;
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unsigned int m_SendPacketID;
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// Close logic
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bool m_ThreadIsRunning = true;
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// Private member functions
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int receive(char* data, size_t length);
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