From 232bf66a09491053cbccc15eb1bcc0386523bd95 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Tue, 9 Feb 2016 16:09:08 +0100 Subject: [PATCH] Jump height is constant for the double jump. --- src/Game/Systems/PlayerMovementSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index 7b244562..52890c3a 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -95,7 +95,7 @@ void PlayerMovementSystem::Update(double dt) } else { controller->SetDoubleJumping(true); } - velocity.y += 4.f; + velocity.y = 4.f; } if (player.HasComponent("AABB")) {