diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index 24bf6b05..ae1d1d9b 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -328,7 +328,7 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target) bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e) { EntityWrapper player(m_World, e.Player); - if (!player.Valid() || !IsClient) { + if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) { return false; }