WIP shoot
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@@ -327,8 +327,8 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
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{
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Packet packet(MessageType::OnInputCommand, m_SendPacketID);
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packet.WritePrimitive(e.DamageAmount);
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packet.WritePrimitive(e.PlayerDamagedID);
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packet.WritePrimitive(e.Damage);
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packet.WritePrimitive(e.Player.ID);
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send(packet);
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return false;
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}
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