Frustum culling should be working.
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@@ -31,9 +31,6 @@ private:
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const IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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Camera* m_Camera;
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Camera* m_LastCullCamera;
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Camera** m_FrustumCamPtr;
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EntityWrapper frustumEntity;
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World* m_World;
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EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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