Frustum culling should be working.

This commit is contained in:
William Moberg
2016-02-09 17:12:23 +01:00
parent b9d6d59c62
commit 239a8e7a6a
5 changed files with 93 additions and 148 deletions
-3
View File
@@ -31,9 +31,6 @@ private:
const IRenderer* m_Renderer;
RenderFrame* m_RenderFrame;
Camera* m_Camera;
Camera* m_LastCullCamera;
Camera** m_FrustumCamPtr;
EntityWrapper frustumEntity;
World* m_World;
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;