Fixed the fill on sprites, added some config button components, started work on option menu

This commit is contained in:
Tleety
2016-03-11 11:31:53 +01:00
parent dab58e09a0
commit 23e6a15c7f
7 changed files with 283 additions and 107 deletions
+3 -2
View File
@@ -29,9 +29,10 @@ void main()
vec4 color_result = Color * diffuseTexel;
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
float fillResult = floor(pos*FillPercentage);
color_result = FillColor*diffuseTexel.a*fillResult + color_result*(1-fillResult);
if(pos <= FillPercentage) {
color_result = FillColor*diffuseTexel.a;
}
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));