Cleaned up code

This commit is contained in:
2016-01-07 14:43:54 +01:00
parent 3e7f27e1fe
commit 23e78c4947
10 changed files with 352 additions and 939 deletions
+1 -2
View File
@@ -8,7 +8,6 @@ Game::Game(int argc, char* argv[])
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
ResourceManager::RegisterType<EntityFile>("EntityFile");
@@ -50,7 +49,7 @@ Game::Game(int argc, char* argv[])
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
if (!mapToLoad.empty()) {
auto file = ResourceManager::Load<EntityFile>(mapToLoad);
EntityFilePreprocessor fpp(mapToLoad);
EntityFilePreprocessor fpp(file);
fpp.RegisterComponents(m_World);
EntityFileParser fp(file);
fp.MergeEntities(m_World);