Merge remote-tracking branch 'origin/master' into ExplosionEffectV2

This commit is contained in:
FakeShemp
2016-03-07 13:52:29 +01:00
254 changed files with 70555 additions and 3410 deletions
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/PickUps/PickUpHolder.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-4.20782185" Y="7.18348074" Z="-51.9578781"/>
<Scale X="0.5" Y="0.5" Z="0.5"/>
<Orientation X="0" Y="0.324000001" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>8</Speed>
<Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="72.7095108" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+499 -91
View File
@@ -2,6 +2,10 @@
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:SceneLight>
<Gamma>0.30000001192092896</Gamma>
<Exposure>3</Exposure>
</c:SceneLight>
<c:Transform/>
</Components>
@@ -9,138 +13,542 @@
<Entity>
<Components>
<c:Transform>
<Position X="-0.100000001" Y="-1.11500001" Z="-3.10500026"/>
<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
<Orientation X="0" Y="2.41300011" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:DirectionalLight/>
<c:DirectionalLight>
<Intensity>0</Intensity>
</c:DirectionalLight>
<c:Model>
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
<Orientation X="5.40800047" Y="3.65100026" Z="0"/>
<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Running">
<Components>
<c:Animation>
<AnimationName1>Run</AnimationName1>
<Weight1>0.5</Weight1>
<Time1>0.60188997954429357</Time1>
<Speed1>-1</Speed1>
<Speed2>1</Speed2>
<Weight2>0.5</Weight2>
<Time2>0.96957233017255007</Time2>
<Time3>0.093923612201312068</Time3>
<Speed3>1</Speed3>
</c:Animation>
<c:AnimationOffset>
<AnimationName>AimRifle</AnimationName>
<Time>0.5</Time>
</c:AnimationOffset>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-0.690088332" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="R_Arm_Weapon_Joint">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.161975682" Y="1.06281972" Z="-0.216630161"/>
<Orientation X="-0.064812161" Y="-0.0739696771" Z="0.143780142"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
<Radius>10</Radius>
<Radius>8</Radius>
<Intensity>0.60000002384185791</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-0.375567257" Y="2.13093901" Z="-0.718547285"/>
<Position X="1.32209361" Y="1.37392569" Z="-0.0505663045"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Assault">
<Components>
<c:BlendAdditive>
<Adder>AimBlend</Adder>
<Receiver>FinalBlend</Receiver>
</c:BlendAdditive>
<c:Model>
<GlowIntensity>5</GlowIntensity>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity>
<Entity name="WeaponAttachment">
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.70588237" R="0.70588237"/>
<Radius>10</Radius>
</c:PointLight>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-1.96873236" Y="0" Z="0"/>
<Position X="0.154985309" Y="1.07679462" Z="-0.201120675"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
<Orientation X="-0.0289514996" Y="-0.119508959" Z="0.18072544"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimBlend">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.49999979138374329</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AimSecondary">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FinalBlend">
<Components>
<c:BlendOverride>
<Master>ReloadSwitchBlend</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
<Pose2>JumpDashBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandCrouchBlend">
<Components>
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>RunWalkBlend</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>Run</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.89967686078176468</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.33219857512804407</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.86553330718370836</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="JumpDashBlend">
<Components>
<c:Blend>
<Pose1>Jump</Pose1>
<Pose2>DashBlend</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Jump">
<Components>
<c:Animation>
<AnimationName>JumpF</AnimationName>
<Time>0.5</Time>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBlend">
<Components>
<c:Blend>
<Pose1>DashFBBlend</Pose1>
<Pose2>DashLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashFBBlend">
<Components>
<c:Blend>
<Pose1>DashForward</Pose1>
<Pose2>DashBackward</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashForward">
<Components>
<c:Animation>
<AnimationName>DashForwardF</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBackward">
<Components>
<c:Animation>
<AnimationName>DashBackwardF</AnimationName>
<Time>1</Time>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="DashLRBlend">
<Components>
<c:Blend>
<Pose1>DashLeft</Pose1>
<Pose2>DashRight</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashLeft">
<Components>
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashRight">
<Components>
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ReloadSwitchBlend">
<Components>
<c:Blend>
<Pose1>ReloadSwitch</Pose1>
<Pose2>WeaponActionBlend</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ReloadSwitch">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Time>0.86721706215490468</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WeaponActionBlend">
<Components>
<c:Blend>
<Pose1>IdleBlend</Pose1>
<Pose2>ShootBlend</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdleBlend">
<Components>
<c:Blend>
<Pose1>IdlePrimary</Pose1>
<Pose2>IdleSecondary</Pose2>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdlePrimary">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="IdleSecondary">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShootBlend">
<Components>
<c:Blend>
<Pose1>ShootPrimary</Pose1>
<Pose2>ShootSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootPrimary">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.19605135393254369</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="ShootSecondary">
<Components>
<c:Animation>
<AnimationName>ShootSecWepFastU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity>
<Entity name="Plane">
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="10" Y="1" Z="10"/>
<Scale X="5" Y="1" Z="5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Entity name="Light">
<Components>
<c:Animation>
<AnimationName1>ShootFastRifle</AnimationName1>
<Time1>0.056234247235838808</Time1>
<Speed1>1</Speed1>
<Speed2>1</Speed2>
<AnimationName2>Idl</AnimationName2>
<Weight2>0.5</Weight2>
<Time2>1.8308673495784191</Time2>
<AnimationName3>StrafeRigh</AnimationName3>
<Weight3>0.5</Weight3>
<Time3>0.32167823998061529</Time3>
<Speed3>1</Speed3>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
</c:Model>
<c:Transform/>
<c:PointLight>
<Color A="1" B="0.956862748" G="0.960784316" R="0.819607854"/>
<Radius>8</Radius>
<Intensity>0.60000002384185791</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-1.36898434" Y="1.37392569" Z="0.620898128"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.803468645" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Radius>8</Radius>
<Intensity>0.80000001192092896</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-0.127636135" Y="1.37392569" Z="-1.52101767"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="BlendTreeAim" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimSecondary">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,445 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="BlendTreeAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BlendOverride>
<Master>ReloadSwitchBlend</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
<Pose2>JumpDashBlend</Pose2>
<Weight>2.5146881298480398e-63</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandCrouchBlend">
<Components>
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.86105870560012221</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.78838016755090479</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.56675415272830776</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.99862473341677438</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StandMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>RunWalkBlend</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>2.4565650245976452e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>Run</Pose2>
<Weight>1.2938206818383024e-24</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.071908782138081051</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.34392228616198395</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.25350140317161873</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.27701693305173336</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.07079692416292005</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="JumpDashBlend">
<Components>
<c:Blend>
<Pose1>Jump</Pose1>
<Pose2>DashBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Jump">
<Components>
<c:Animation>
<AnimationName>JumpF</AnimationName>
<Time>0.5</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBlend">
<Components>
<c:Blend>
<Pose1>DashFBBlend</Pose1>
<Pose2>DashLRBlend</Pose2>
<Weight>0.014621149736541383</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashFBBlend">
<Components>
<c:Blend>
<Pose1>DashForward</Pose1>
<Pose2>DashBackward</Pose2>
<Weight>0.014363533804961248</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashForward">
<Components>
<c:Animation>
<AnimationName>DashForwardF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBackward">
<Components>
<c:Animation>
<AnimationName>DashBackwardF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="DashLRBlend">
<Components>
<c:Blend>
<Pose1>DashLeft</Pose1>
<Pose2>DashRight</Pose2>
<Weight>4.3244885367500671e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashLeft">
<Components>
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashRight">
<Components>
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ReloadSwitchBlend">
<Components>
<c:Blend>
<Pose1>ReloadSwitch</Pose1>
<Pose2>WeaponActionBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ReloadSwitch">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Time>0.00030848838797092881</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WeaponActionBlend">
<Components>
<c:Blend>
<Pose1>IdleBlend</Pose1>
<Pose2>ShootBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdleBlend">
<Components>
<c:Blend>
<Pose1>IdlePrimary</Pose1>
<Pose2>IdleSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdlePrimary">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>1.4961314671805894</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="IdleSecondary">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Time>1.4996565074703767</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShootBlend">
<Components>
<c:Blend>
<Pose1>ShootPrimary</Pose1>
<Pose2>ShootSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootPrimary">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.12914212153428517</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="ShootSecondary">
<Components>
<c:Animation>
<AnimationName>ShootSecWepFastU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,65 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="PrimaryBlendTree" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>WeaponAction</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAction">
<Components>
<c:Blend>
<Pose1>Fire</Pose1>
<Pose2>Reload</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>ShootShotgunF</AnimationName>
<Speed>1</Speed>
<Play>true</Play>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchF</AnimationName>
<Time>0.58991607886241582</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.14837891922093149</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="SecondaryBlendTree" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
+598
View File
@@ -0,0 +1,598 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:SceneLight>
<Gamma>0.30000001192092896</Gamma>
<Exposure>3</Exposure>
</c:SceneLight>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
<Orientation X="0" Y="2.41300011" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:DirectionalLight>
<Intensity>0</Intensity>
</c:DirectionalLight>
<c:Model>
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
<Radius>8</Radius>
<Intensity>0.60000002384185791</Intensity>
</c:PointLight>
<c:Transform>
<Position X="1.32209361" Y="1.37392569" Z="-0.0505663045"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Assault">
<Components>
<c:BlendAdditive>
<Adder>AimBlend</Adder>
<Receiver>FinalBlend</Receiver>
</c:BlendAdditive>
<c:Model>
<GlowIntensity>5</GlowIntensity>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.157041892" Y="1.0375092" Z="-0.236085728"/>
<Orientation X="-0.00432149554" Y="-0.0343661793" Z="0.138000518"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimBlend">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimSecondary">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FinalBlend">
<Components>
<c:BlendOverride>
<Master>ReloadSwitchBlend</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
<Pose2>JumpDashBlend</Pose2>
<Weight>2.5146881298480398e-63</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandCrouchBlend">
<Components>
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>0.012867419418159054</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>RunWalkBlend</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>2.4565650245976452e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>Run</Pose2>
<Weight>1.2938206818383024e-24</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.28642783708275554</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.55844134110665933</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.46802045811629411</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.49153598799640874</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>1.9353306180083529</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>2.4565650245976452e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.075577760544797146</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.0028992224955801671</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.78127320767298225</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.99862473341677438</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="JumpDashBlend">
<Components>
<c:Blend>
<Pose1>Jump</Pose1>
<Pose2>DashBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Jump">
<Components>
<c:Animation>
<AnimationName>JumpF</AnimationName>
<Time>0.5</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBlend">
<Components>
<c:Blend>
<Pose1>DashFBBlend</Pose1>
<Pose2>DashLRBlend</Pose2>
<Weight>0.014621149736541383</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashFBBlend">
<Components>
<c:Blend>
<Pose1>DashForward</Pose1>
<Pose2>DashBackward</Pose2>
<Weight>0.014363533804961248</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashForward">
<Components>
<c:Animation>
<AnimationName>DashForwardF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBackward">
<Components>
<c:Animation>
<AnimationName>DashBackwardF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="DashLRBlend">
<Components>
<c:Blend>
<Pose1>DashLeft</Pose1>
<Pose2>DashRight</Pose2>
<Weight>4.3244885367500671e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashLeft">
<Components>
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashRight">
<Components>
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ReloadSwitchBlend">
<Components>
<c:Blend>
<Pose1>ReloadSwitch</Pose1>
<Pose2>WeaponActionBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ReloadSwitch">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Time>0.00030848838797092881</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WeaponActionBlend">
<Components>
<c:Blend>
<Pose1>IdleBlend</Pose1>
<Pose2>ShootBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdleBlend">
<Components>
<c:Blend>
<Pose1>IdlePrimary</Pose1>
<Pose2>IdleSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdlePrimary">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>0.71065052212526325</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="IdleSecondary">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Time>0.71417556241505054</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShootBlend">
<Components>
<c:Blend>
<Pose1>ShootPrimary</Pose1>
<Pose2>ShootSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootPrimary">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.12914212153428517</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="ShootSecondary">
<Components>
<c:Animation>
<AnimationName>ShootSecWepFastU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Plane">
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="5" Y="1" Z="5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="0.956862748" G="0.960784316" R="0.819607854"/>
<Radius>8</Radius>
<Intensity>0.60000002384185791</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-1.36898434" Y="1.37392569" Z="0.620898128"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Radius>8</Radius>
<Intensity>0.80000001192092896</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-0.127636135" Y="1.37392569" Z="-1.52101767"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -2,13 +2,15 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="0" B="0" G="0" R="39.2156868"/>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="0.0400000028" Y="26.2000008" Z="0.0400000028"/>
<Orientation X="1.57070005" Y="0" Z="0"/>
<Position X="0.136586398" Y="0.92942369" Z="-0.139760047"/>
<Orientation X="-0.601206124" Y="0.132410824" Z="-0.129014626"/>
</c:Transform>
</Components>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoostAssault/>
<c:Lifetime>
<Lifetime>10</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children/>
</Entity>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoostDefender/>
<c:Lifetime>
<Lifetime>10</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children/>
</Entity>
+14
View File
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoostSniper/>
<c:Lifetime>
<Lifetime>10</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children/>
</Entity>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+18
View File
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="DashEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Animation/>
<c:Lifetime>
<Lifetime>0.5</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<Velocity X="0" Y="0" Z="0"/>
<TimeSinceDeath>0</TimeSinceDeath>
<ExplosionDuration>0.5</ExplosionDuration>
<EndColor A="0" B="0" G="0" R="0"/>
</c:ExplosionEffect>
<c:Model/>
<c:Transform/>
</Components>
</Entity>
+21 -21
View File
@@ -2,36 +2,36 @@
<Entity name="Shield" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Blend>
<Pose1>Deploy</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Model>
<Resource>Models/Characters/Defender/DefenderShield.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="Shield">
<Entity name="Deploy">
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Shield/>
<c:Transform>
<Scale X="1.11800003" Y="0.0320000015" Z="1.9180001"/>
<Orientation X="-1.57079995" Y="0" Z="0"/>
</c:Transform>
<c:Animation>
<AnimationName>ActivateDeactiveShieldF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="VisibleSide">
<Entity name="Idle">
<Components>
<c:Shielded/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="0" B="1" G="0" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.0179871861"/>
<Scale X="1.01900005" Y="0.0120000001" Z="1.91000009"/>
<Orientation X="-1.57079995" Y="0" Z="0"/>
</c:Transform>
<c:Animation>
<AnimationName>ShieldFrontF</AnimationName>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="HealthHUDAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
<Orientation X="0" Y="0" Z="1.57070696"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform>
<Position X="0" Y="0.00500000035" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Abilities/Superman-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14159203"/>
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="HealthHUDDefender" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
<Orientation X="0" Y="0" Z="1.57070696"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform>
<Position X="0" Y="0.00500000035" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Abilities/SheildDots-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14159203"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="HealthHUDSniper" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
<Orientation X="0" Y="0" Z="1.57070696"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform>
<Position X="0" Y="0.00500000035" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Abilities/Dash-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14159203"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/PickUps/PickUpHolder.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-7.1308527" Y="7.18348074" Z="-50.9762192"/>
<Scale X="0.5" Y="0.5" Z="0.5"/>
<Orientation X="0" Y="0.324000001" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>8</Speed>
<Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="40.1343727" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+14 -14
View File
@@ -8,15 +8,15 @@
<Children>
<Entity name="RedSpawn">
<Components>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/PlayerRed.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/PlayerDefenderBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.300000012" Y="0.0270000007" Z="0"/>
</c:Transform>
@@ -26,7 +26,7 @@
<Components>
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
</c:Model>
<c:Transform>
@@ -39,7 +39,7 @@
<Components>
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
<Color A="1" B="0.0117647061" G="0" R="1"/>
</c:Model>
<c:Transform>
@@ -76,15 +76,15 @@
</Entity>
<Entity name="BlueSpawn">
<Components>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/PlayerAssaultBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
</c:Transform>
@@ -94,11 +94,11 @@
<Components>
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.254901975" R="0"/>
</c:Model>
<c:Transform>
<Position X="0.800000012" Y="0" Z="0"/>
<Position X="-0.600000024" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -107,11 +107,11 @@
<Components>
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.254901975" R="0"/>
</c:Model>
<c:Transform>
<Position X="-0.600000024" Y="0" Z="0"/>
<Position X="0.800000012" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
+10 -10
View File
@@ -5019,7 +5019,7 @@
</Team>
</c:Team>
<c:Transform>
<Position X="-60.3695679" Y="5.64500046" Z="-79.3789597"/>
<Position X="-60.3695679" Y="5.14500046" Z="-79.3789597"/>
</c:Transform>
</Components>
<Children>
@@ -5089,7 +5089,7 @@
</Team>
</c:Team>
<c:Transform>
<Position X="60.0169258" Y="5.78000021" Z="76.2893906"/>
<Position X="60.0169258" Y="6.0800004" Z="76.2893906"/>
</c:Transform>
</Components>
<Children>
@@ -5165,7 +5165,7 @@
<c:Transform>
<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="75.6124268" Z="0"/>
<Orientation X="0" Y="74.6042328" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
@@ -5184,7 +5184,7 @@
<c:Transform>
<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="72.2667694" Z="0"/>
<Orientation X="0" Y="71.2585754" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
@@ -5203,7 +5203,7 @@
<c:Transform>
<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="69.8748016" Z="0"/>
<Orientation X="0" Y="68.8666077" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
@@ -5222,7 +5222,7 @@
<c:Transform>
<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="70.1887283" Z="0"/>
<Orientation X="0" Y="69.180542" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
@@ -5241,7 +5241,7 @@
<c:Transform>
<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="69.6374512" Z="0"/>
<Orientation X="0" Y="68.6292572" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
@@ -5260,7 +5260,7 @@
<c:Transform>
<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="67.7666702" Z="0"/>
<Orientation X="0" Y="66.7584839" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
@@ -5279,7 +5279,7 @@
<c:Transform>
<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="66.8154602" Z="0"/>
<Orientation X="0" Y="65.8073425" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
@@ -5298,7 +5298,7 @@
<c:Transform>
<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="64.0265808" Z="0"/>
<Orientation X="0" Y="63.0184822" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,308 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="OverwatchCamera" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:RaptorCopter>
<Speed>0.049999997019767761</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="-4" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="CameraAnchor">
<Components>
<c:Transform>
<Position X="66" Y="59.2180023" Z="0"/>
<Orientation X="5.89000034" Y="1.57079637" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="SpectatorCamera">
<Components>
<c:Camera/>
<c:Transform/>
</Components>
<Children>
<Entity name="SpectatorHUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="CapturePointHUD">
<Components>
<c:Transform>
<Position X="0" Y="0.190541431" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="1.62788737" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Percentage>0.10332605343919568</Percentage>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="4.71238899"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD/>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="RespawnTimer">
<Components>
<c:Text>
<Content>16</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="1" R="0.784313738"/>
</c:Text>
<c:Transform>
<Position X="0" Y="0.178199276" Z="0"/>
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="PickClassCamera">
<Components>
<c:Camera/>
<c:Transform/>
</Components>
<Children>
<Entity name="PickClassHUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="DefenderClassPick">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:InputCmdButton>
<Command>PickClass</Command>
<PressValue>2</PressValue>
</c:InputCmdButton>
<c:Transform>
<Position X="0.349999994" Y="0.0500000007" Z="0"/>
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AssaultClassPick">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitRaptor.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:InputCmdButton>
<Command>PickClass</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform>
<Position X="0.349999994" Y="0.149504215" Z="0"/>
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SniperClassPick">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:InputCmdButton>
<Command>PickClass</Command>
<PressValue>3</PressValue>
</c:InputCmdButton>
<c:Transform>
<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,698 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:AssaultWeapon/>
<c:Collidable/>
<c:DashAbility/>
<c:DoubleJump/>
<c:Health/>
<c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics>
<c:Player>
<MovementSpeed>5</MovementSpeed>
<CurrentWeapon></CurrentWeapon>
</c:Player>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.0288832188" Z="2.64144421"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera>
<NearClip>0.10000000149011612</NearClip>
<FarClip>300</FarClip>
</c:Camera>
<c:Transform>
<Position X="0" Y="1.27700007" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="CameraModel">
<Components>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="Crosshair">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HitMarkerSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="HealthHUD">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform/>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.225000009" Y="0.168000013" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.224999994" Y="0.27700001" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.225000009" Y="0.38500002" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0.224999994" Y="0.00400000019" Z="0"/>
<Scale X="0.27700001" Y="0.190000013" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
<Orientation X="0" Y="0.410000026" Z="0"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointHUD">
<Components>
<c:Transform>
<Position X="0" Y="0.190541431" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="1.62788737" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD/>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="4.71238899"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="KillFeed">
<Components>
<c:KillFeed/>
<c:Transform>
<Position X="0.486000031" Y="0.26000002" Z="0"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
</c:Transform>
</Components>
<Children>
<Entity name="KillFeed1">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed2">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed3">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointArrow">
<Components>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
</c:Model>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Hands">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>1.8348644854054612</Time1>
<Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
<Color A="1" B="1" G="0.294117659" R="0"/>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ThirdPersonCamera">
<Components>
<c:Camera>
<NearClip>0.10000000149011612</NearClip>
<FarClip>300</FarClip>
</c:Camera>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
<Orientation X="5.95600033" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Animation>
<AnimationName1>IdleF</AnimationName1>
<Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:AnimationOffset>
<AnimationName>AimRifle</AnimationName>
<Time>0.5</Time>
</c:AnimationOffset>
<c:Shielded/>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.952941179" R="1"/>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AABBStanding">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.427450985" B="1" G="1" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
<Scale X="1" Y="1.60000002" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AABBCrouching">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.745098054" B="1" G="0" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="PlayerName">
<Components>
<c:Text>
<Content>Insert name here</Content>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Indicator">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="1" G="0.309803933" R="0"/>
</c:Sprite>
<c:HiddenForLocalPlayer/>
<c:SpriteIndicator>
<MinScale>50</MinScale>
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
</c:SpriteIndicator>
<c:Transform>
<Position X="0" Y="1.84019077" Z="0"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ShieldAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,698 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:AssaultWeapon/>
<c:Collidable/>
<c:DashAbility/>
<c:DoubleJump/>
<c:Health/>
<c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics>
<c:Player>
<MovementSpeed>5</MovementSpeed>
<CurrentWeapon></CurrentWeapon>
</c:Player>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.0288832188" Z="2.64144421"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera>
<NearClip>0.10000000149011612</NearClip>
<FarClip>300</FarClip>
</c:Camera>
<c:Transform>
<Position X="0" Y="1.27700007" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="CameraModel">
<Components>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="Crosshair">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HitMarkerSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="HealthHUD">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform/>
</Components>
<Children>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.225000009" Y="0.168000013" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.224999994" Y="0.27700001" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.225000009" Y="0.38500002" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShiftAbility">
<Components>
<c:AbilityCooldownHUD/>
<c:Fill>
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0.224999994" Y="0.00400000019" Z="0"/>
<Scale X="0.27700001" Y="0.190000013" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
<Orientation X="0" Y="0.410000026" Z="0"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointHUD">
<Components>
<c:Transform>
<Position X="0" Y="0.190541431" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="1.62788737" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD/>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="4.71238899"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="KillFeed">
<Components>
<c:KillFeed/>
<c:Transform>
<Position X="0.486000031" Y="0.26000002" Z="0"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
</c:Transform>
</Components>
<Children>
<Entity name="KillFeed1">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed2">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed3">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointArrow">
<Components>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
</c:Model>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Hands">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>1.8348644854054612</Time1>
<Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
<Color A="1" B="0.0431372561" G="0.0509803928" R="0.87843138"/>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponAssaultRedView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ThirdPersonCamera">
<Components>
<c:Camera>
<NearClip>0.10000000149011612</NearClip>
<FarClip>300</FarClip>
</c:Camera>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
<Orientation X="5.95600033" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Animation>
<AnimationName1>IdleF</AnimationName1>
<Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:AnimationOffset>
<AnimationName>AimRifle</AnimationName>
<Time>0.5</Time>
</c:AnimationOffset>
<c:Shielded/>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
<Color A="1" B="1" G="0.952941179" R="1"/>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponAssaultRedWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AABBStanding">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.427450985" B="1" G="1" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
<Scale X="1" Y="1.60000002" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AABBCrouching">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.745098054" B="1" G="0" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="PlayerName">
<Components>
<c:Text>
<Content>Insert name here</Content>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Indicator">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="1" G="0.309803933" R="0"/>
</c:Sprite>
<c:HiddenForLocalPlayer/>
<c:SpriteIndicator>
<MinScale>50</MinScale>
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
</c:SpriteIndicator>
<c:Transform>
<Position X="0" Y="1.84019077" Z="0"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ShieldAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="HUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="Crosshair">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HitMarkerSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="HealthHUD">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HUD/HealthHudTriMain.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
<Scale X="0.0799999982" Y="0.333000004" Z="0.150000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="BoostIcons">
<Components>
<c:BoostIconsHUD/>
<c:Transform/>
</Components>
<Children>
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
</c:Sprite>
<c:Transform>
<Position X="0.225000009" Y="0.38500002" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.225000009" Y="0.168000013" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.224999994" Y="0.27700001" Z="0"/>
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="-0.372000009" Y="-0.212000012" Z="0.0560000017"/>
<Orientation X="0" Y="0.410000026" Z="0"/>
<Scale X="0.0189999994" Y="0.0250000004" Z="0.0350000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointHUD">
<Components>
<c:Transform>
<Position X="0" Y="0.190541431" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="1.62788737" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD/>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Orientation X="0" Y="0" Z="4.71238899"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="KillFeed">
<Components>
<c:KillFeed/>
<c:Transform>
<Position X="0.486000031" Y="0.26000002" Z="0"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
</c:Transform>
</Components>
<Children>
<Entity name="KillFeed1">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed2">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed3">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointArrow">
<Components>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
</c:Model>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+542
View File
@@ -0,0 +1,542 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="PlayerModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BlendAdditive>
<Adder>BlendTreeAim</Adder>
<Receiver>BlendTreeAssault</Receiver>
</c:BlendAdditive>
<c:Shielded/>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
<Color A="1" B="1" G="0.25" R="0"/>
<Visible>false</Visible>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.165396646" Y="1.14537966" Z="-0.206537575"/>
<Orientation X="0.484640986" Y="-0.00695174001" Z="0.0685098693"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.165396646" Y="1.14537966" Z="-0.206537575"/>
<Orientation X="0.484640986" Y="-0.00695174001" Z="0.0685098693"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BlendTreeAim">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimSecondary">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.71143966913223267</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.71143966913223267</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BlendTreeAssault">
<Components>
<c:BlendOverride>
<Master>ReloadSwitchBlend</Master>
<Slave>FinalMovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="FinalMovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
<Pose2>JumpDashBlend</Pose2>
<Weight>2.5146881298480398e-63</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandCrouchBlend">
<Components>
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>0</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.93215091236880454</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.85947237431958712</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.63784635949699009</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.99862473341677438</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StandMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>RunWalkBlend</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>2.4565650245976452e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>Run</Pose2>
<Weight>1.2938206818383024e-24</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.14300098890676338</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.41501449293066628</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0.033793529385008014</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.32459360994030106</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.34810913982041569</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>1.2585556863362655</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="JumpDashBlend">
<Components>
<c:Blend>
<Pose1>Jump</Pose1>
<Pose2>DashBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Jump">
<Components>
<c:Animation>
<AnimationName>JumpF</AnimationName>
<Time>0.5</Time>
<Speed>1</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBlend">
<Components>
<c:Blend>
<Pose1>DashFBBlend</Pose1>
<Pose2>DashLRBlend</Pose2>
<Weight>0.014621149736541383</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashFBBlend">
<Components>
<c:Blend>
<Pose1>DashForward</Pose1>
<Pose2>DashBackward</Pose2>
<Weight>0.014363533804961248</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashForward">
<Components>
<c:Animation>
<AnimationName>DashForwardF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBackward">
<Components>
<c:Animation>
<AnimationName>DashBackwardF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="DashLRBlend">
<Components>
<c:Blend>
<Pose1>DashLeft</Pose1>
<Pose2>DashRight</Pose2>
<Weight>4.3244885367500671e-16</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashLeft">
<Components>
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashRight">
<Components>
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ReloadSwitchBlend">
<Components>
<c:Blend>
<Pose1>ReloadSwitch</Pose1>
<Pose2>WeaponActionBlend</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ReloadSwitch">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Time>0.00030848838797092881</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WeaponActionBlend">
<Components>
<c:Blend>
<Pose1>IdleBlend</Pose1>
<Pose2>ShootBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdleBlend">
<Components>
<c:Blend>
<Pose1>IdlePrimary</Pose1>
<Pose2>IdleSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdlePrimary">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>0.56722367394927176</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="IdleSecondary">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Time>0.57074871423905904</Time>
<Speed>1</Speed>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShootBlend">
<Components>
<c:Blend>
<Pose1>ShootPrimary</Pose1>
<Pose2>ShootSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootPrimary">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.12914212153428517</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="ShootSecondary">
<Components>
<c:Animation>
<AnimationName>ShootSecWepFastU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+25 -18
View File
@@ -13,7 +13,7 @@
</c:AssaultWeapon>
<c:Collidable/>
<c:DefenderWeapon>
<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
<TimeSinceLastFire>22.22055262342397</TimeSinceLastFire>
</c:DefenderWeapon>
<c:DoubleJump/>
<c:Health/>
@@ -37,7 +37,10 @@
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:Camera>
<NearClip>0.10000000149011612</NearClip>
<FarClip>300</FarClip>
</c:Camera>
<c:Transform>
<Position X="0" Y="1.27700007" Z="0"/>
</c:Transform>
@@ -372,7 +375,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.67172915251515519</Time1>
<Time1>1.1978087298230946</Time1>
<Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
@@ -386,25 +389,25 @@
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:WeaponAttachment>
<Weapon>DefenderWeapon</Weapon>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/DefenderWeaponViewRed.xml</EntityFile>
</c:Spawner>
<c:Transform/>
<c:WeaponAttachment>
<Weapon>DefenderWeapon</Weapon>
</c:WeaponAttachment>
</Components>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
</c:WeaponAttachment>
</Components>
<Children/>
</Entity>
@@ -414,7 +417,10 @@
</Entity>
<Entity name="ThirdPersonCamera">
<Components>
<c:Camera/>
<c:Camera>
<NearClip>0.10000000149011612</NearClip>
<FarClip>300</FarClip>
</c:Camera>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
@@ -430,6 +436,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.69274608502888668</Time1>
<Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
@@ -449,31 +456,31 @@
<Children>
<Entity name="PrimaryAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/DefenderWeaponWorldRed.xml</EntityFile>
</c:Spawner>
<c:Transform/>
<c:WeaponAttachment>
<Weapon>DefenderWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/DefenderWeaponWorldRed.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="SecondaryAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform/>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
<Person>
<ThirdPerson/>
</Person>
</c:WeaponAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
+116 -38
View File
@@ -2,6 +2,9 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:CapturePointGameMode>
<RespawnTime>4.7473226580121377</RespawnTime>
</c:CapturePointGameMode>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
</c:Transform>
@@ -40,7 +43,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="8433.37305" Z="0"/>
<Orientation X="0" Y="9038.11328" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -81,19 +84,19 @@
</Entity>
<Entity name="DirectionalLight">
<Components>
<c:RaptorCopter>
<Speed>1</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:DirectionalLight>
<Intensity>0.80000001192092896</Intensity>
</c:DirectionalLight>
<c:Model>
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>1</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
<Orientation X="4.16300011" Y="18271.9141" Z="0"/>
<Orientation X="4.16300011" Y="18876.6172" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -108,7 +111,11 @@
<Children>
<Entity name="RunAnim">
<Components>
<c:Animation/>
<c:Animation>
<AnimationName1></AnimationName1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
</c:Model>
@@ -120,7 +127,11 @@
</Entity>
<Entity name="Walkanim">
<Components>
<c:Animation/>
<c:Animation>
<AnimationName1></AnimationName1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
</c:Model>
@@ -168,13 +179,17 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="2553.63574" Z="0"/>
<Orientation X="0" Y="2856.05518" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:Animation/>
<c:Animation>
<AnimationName1></AnimationName1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
</c:Model>
@@ -213,7 +228,7 @@
<Axis X="1" Y="1" Z="1"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="16862.3945" Y="16862.3945" Z="16862.3945"/>
<Orientation X="17467.0977" Y="17467.0977" Z="17467.0977"/>
</c:Transform>
</Components>
<Children>
@@ -277,7 +292,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="16658.3906" Z="0"/>
<Orientation X="0" Y="17263.0938" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -309,7 +324,7 @@
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="12206.665" Y="17385.8008" Z="5202.3335"/>
<Orientation X="12630.0664" Y="17990.5039" Z="5383.80176"/>
</c:Transform>
</Components>
<Children>
@@ -659,7 +674,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/>
<Orientation X="0" Y="1153.80225" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -706,7 +721,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/>
<Orientation X="0" Y="1153.80225" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -766,7 +781,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/>
<Orientation X="0" Y="1153.80225" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -813,7 +828,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/>
<Orientation X="0" Y="1153.80225" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -859,7 +874,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/>
<Orientation X="0" Y="1153.80225" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -906,7 +921,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/>
<Orientation X="0" Y="1153.80225" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -953,7 +968,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/>
<Orientation X="0" Y="1153.80225" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1013,6 +1028,7 @@
</HomePointForTeam>
<CaptureTimer>15</CaptureTimer>
</c:CapturePoint>
<c:Trigger/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="0" G="0" R="1"/>
@@ -1027,7 +1043,6 @@
<Position X="0" Y="2" Z="0"/>
<Scale X="8" Y="4" Z="8"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
@@ -1063,6 +1078,7 @@
<c:CapturePoint>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Trigger/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="1" R="1"/>
@@ -1073,7 +1089,6 @@
<Position X="0" Y="2" Z="0"/>
<Scale X="8" Y="4" Z="8"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
@@ -1107,6 +1122,7 @@
<c:CapturePoint>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint>
<c:Trigger/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="1" R="1"/>
@@ -1117,7 +1133,6 @@
<Position X="0" Y="2" Z="0"/>
<Scale X="8" Y="4" Z="8"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
@@ -1153,6 +1168,7 @@
<c:CapturePoint>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Trigger/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="1" R="1"/>
@@ -1163,7 +1179,6 @@
<Position X="0" Y="2" Z="0"/>
<Scale X="8" Y="4" Z="8"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
@@ -1203,6 +1218,7 @@
<CaptureTimer>-15</CaptureTimer>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint>
<c:Trigger/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="0" R="0"/>
@@ -1217,7 +1233,6 @@
<Position X="0" Y="2" Z="0"/>
<Scale X="8" Y="4" Z="8"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
@@ -1367,7 +1382,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1385.11243" Z="0"/>
<Orientation X="0" Y="1687.52917" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1376,7 +1391,7 @@
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
<TimeSinceDeath>2.5396116058983438</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness>
@@ -1423,7 +1438,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1385.11243" Z="0"/>
<Orientation X="0" Y="1687.52917" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1432,7 +1447,7 @@
<c:ExplosionEffect>
<Velocity X="0.5" Y="1" Z="0"/>
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
<TimeSinceDeath>1.5396208215609732</TimeSinceDeath>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
@@ -1475,18 +1490,22 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1385.11243" Z="0"/>
<Orientation X="0" Y="1687.52917" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:Animation/>
<c:Animation>
<AnimationName1></AnimationName1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.300000012" Y="2" Z="0"/>
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
<TimeSinceDeath>1.5396208215609732</TimeSinceDeath>
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
@@ -1531,7 +1550,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1392.89258" Z="0"/>
<Orientation X="0" Y="1695.30933" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1541,7 +1560,7 @@
<ColorByDistance>true</ColorByDistance>
<Velocity X="0" Y="0.699999988" Z="0"/>
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
<TimeSinceDeath>1.2301962937648341</TimeSinceDeath>
<TimeSinceDeath>4.4522528839264339</TimeSinceDeath>
<ExplosionDuration>10</ExplosionDuration>
<EndColor A="1" B="0" G="0" R="1"/>
<RandomnessScalar>3</RandomnessScalar>
@@ -1589,7 +1608,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="991.007263" Z="0"/>
<Orientation X="0" Y="1293.42383" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1599,7 +1618,7 @@
<ColorByDistance>true</ColorByDistance>
<Velocity X="6" Y="0.100000001" Z="0"/>
<ExplosionOrigin X="0" Y="-10" Z="0"/>
<TimeSinceDeath>3.4214855659573402</TimeSinceDeath>
<TimeSinceDeath>3.2362842141074992</TimeSinceDeath>
<ExponentialAccelaration>true</ExponentialAccelaration>
<ExplosionDuration>5</ExplosionDuration>
<Randomness>true</Randomness>
@@ -1690,6 +1709,7 @@
</c:Physics>
<c:Player>
<MovementSpeed>5</MovementSpeed>
<CurrentWeapon></CurrentWeapon>
</c:Player>
<c:Team>
<Team>
@@ -1712,6 +1732,7 @@
<Entity name="PlayerName">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
@@ -1780,7 +1801,7 @@
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
<TimeSinceDeath>2.5396116058983438</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness>
@@ -1823,7 +1844,11 @@
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Animation/>
<c:Animation>
<AnimationName1></AnimationName1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:Shielded/>
<c:HiddenForLocalPlayer/>
<c:Model>
@@ -1925,6 +1950,7 @@
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform/>
</Components>
@@ -1934,6 +1960,7 @@
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="-0.177861199" Y="0" Z="-1.04673338"/>
@@ -1954,6 +1981,7 @@
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -1971,6 +1999,7 @@
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -1986,6 +2015,7 @@
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -2003,6 +2033,7 @@
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -2018,6 +2049,7 @@
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
@@ -2036,6 +2068,7 @@
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -2051,6 +2084,7 @@
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -2068,6 +2102,7 @@
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -2083,6 +2118,7 @@
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
@@ -2099,6 +2135,7 @@
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -2167,6 +2204,7 @@
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
@@ -2178,6 +2216,7 @@
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
@@ -2206,6 +2245,7 @@
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
@@ -2234,6 +2274,7 @@
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
@@ -2262,6 +2303,7 @@
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
@@ -2290,6 +2332,7 @@
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
@@ -2331,6 +2374,7 @@
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
@@ -2342,6 +2386,7 @@
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
@@ -2370,6 +2415,7 @@
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
@@ -2398,6 +2444,7 @@
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
@@ -2426,6 +2473,7 @@
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
@@ -2482,6 +2530,36 @@
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Team/>
<c:Transform>
<Position X="9.42733288" Y="8.22214794" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="CapturePointArrow">
<Components>
<c:CapturePointArrowHUD>
<CurrentTarget>2</CurrentTarget>
</c:CapturePointArrowHUD>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Scale X="10.7000008" Y="1.4000001" Z="5.30000019"/>
<Orientation X="-0.648448348" Y="-0.417814791" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+35 -9
View File
@@ -1,20 +1,46 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.25</Lifetime>
<Lifetime>0.10000000149011612</Lifetime>
</c:Lifetime>
<c:Model>
<Resource>Models/Effects/CylinderShot.mesh</Resource>
<Color A="0.149019614" B="39.2156868" G="39.2156868" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Scale X="0.0690000057" Y="0.0690000057" Z="100"/>
<Scale X="0" Y="1" Z="1"/>
</c:Transform>
</Components>
<Children/>
<Children>
<Entity>
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
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</Components>
<Children/>
</Entity>
</Children>
</Entity>
-17
View File
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="0" B="0" G="0" R="39.2156868"/>
</c:Model>
<c:Transform>
<Scale X="0.0400000028" Y="26.2000008" Z="0.0400000028"/>
<Orientation X="1.57070005" Y="0" Z="0"/>
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</Components>
<Children/>
</Entity>
+35 -9
View File
@@ -1,20 +1,46 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="RayRed" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.25</Lifetime>
<Lifetime>0.10000000149011612</Lifetime>
</c:Lifetime>
<c:Model>
<Resource>Models/Effects/CylinderShot.mesh</Resource>
<Color A="0.149019614" B="0" G="0" R="39.2156868"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Scale X="0.0690000057" Y="0.0690000057" Z="100"/>
<Scale X="0" Y="1" Z="1"/>
</c:Transform>
</Components>
<Children/>
<Children>
<Entity>
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.419607848" B="0" G="0.0470588244" R="3.92156863"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.419607848" B="0" G="0.0470588244" R="3.92156863"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
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<Children/>
</Entity>
</Children>
</Entity>
File diff suppressed because it is too large Load Diff
+107
View File
@@ -0,0 +1,107 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ScoreBoardOrigin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="66.4319992" Y="37.9560013" Z="0"/>
<Orientation X="0" Y="4.71199989" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Background_Main">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="60" Y="30" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BlueSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.505882382" R="0"/>
</c:Model>
<c:Transform>
<Position X="16" Y="0" Z="0.5"/>
<Scale X="25" Y="28" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="RedSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="0.219607845" R="1"/>
</c:Model>
<c:Transform>
<Position X="-16" Y="0" Z="0.5"/>
<Scale X="25" Y="28" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Background_Spectator">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="-20.5" Z="0"/>
<Scale X="20" Y="10" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Blue">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-2" Z="0"/>
</c:ScoreScreen>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="16" Y="12" Z="1.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Red">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-2" Z="0"/>
</c:ScoreScreen>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="-16" Y="12" Z="1.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Spectators">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-1" Z="0"/>
</c:ScoreScreen>
<c:Team/>
<c:Transform>
<Position X="0" Y="-17.5" Z="1.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ScoreBoard_Blue_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BlueSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.505882382" R="0"/>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.5"/>
<Scale X="32" Y="23" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Blue">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-3" Z="0"/>
</c:ScoreScreen>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="7" Z="1.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="IDText">
<Components>
<c:Text>
<Content>ID</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-13" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="NameText">
<Components>
<c:Text>
<Content>Name</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-10" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KDText">
<Components>
<c:Text>
<Content>KD</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="1.28838646" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillsText">
<Components>
<c:Text>
<Content>Kills</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="4.6874299" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="DeathsText">
<Components>
<c:Text>
<Content>Deaths</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="8.9577198" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ScoreBoard_Main_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Background_Spectator">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="-19" Z="0"/>
<Scale X="30" Y="12" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Spectators">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-2" Z="0"/>
</c:ScoreScreen>
<c:Team/>
<c:Transform>
<Position X="0" Y="-15.7886772" Z="1.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Background_Main">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="69" Y="25" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Spawner_1">
<Components>
<c:Spawner>
<EntityFile></EntityFile>
</c:Spawner>
<c:Transform>
<Position X="16.5" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Spawner_2">
<Components>
<c:Spawner>
<EntityFile></EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-16.5" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ScoreBoard_Red_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="RedSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="0.0862745121" R="1"/>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.5"/>
<Scale X="32" Y="23" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Red">
<Components>
<c:ScoreScreen>
<Offset X="0" Y="-3" Z="0"/>
</c:ScoreScreen>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="7" Z="1.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="IDText">
<Components>
<c:Text>
<Content>ID</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-13" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="NameText">
<Components>
<c:Text>
<Content>Name</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-10" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KDText">
<Components>
<c:Text>
<Content>KD</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="1.28838646" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillsText">
<Components>
<c:Text>
<Content>Kills</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="4.6874299" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="DeathsText">
<Components>
<c:Text>
<Content>Deaths</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="8.9577198" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+119
View File
@@ -0,0 +1,119 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ScoreIdentity" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:ScoreIdentity>
<Name></Name>
</c:ScoreIdentity>
<c:Transform/>
</Components>
<Children>
<Entity name="ID">
<Components>
<c:Text>
<Content>-1</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>ScoreIdentity</ParentEntityName>
<ComponentType>ScoreIdentity</ComponentType>
<Field>ID</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="-13" Y="0" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Name">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>ScoreIdentity</ParentEntityName>
<ComponentType>ScoreIdentity</ComponentType>
<Field>Name</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="-10" Y="0" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KD">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>ScoreIdentity</ParentEntityName>
<ComponentType>ScoreIdentity</ComponentType>
<Field>KD</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="1.28572214" Y="0" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Kills">
<Components>
<c:Text>
<Content>0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>ScoreIdentity</ParentEntityName>
<ComponentType>ScoreIdentity</ComponentType>
<Field>Kills</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="6" Y="0" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Deaths">
<Components>
<c:Text>
<Content>0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>ScoreIdentity</ParentEntityName>
<ComponentType>ScoreIdentity</ComponentType>
<Field>Deaths</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="10" Y="0" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Weapons/SecondaryWeapon.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-0.00200000009" Y="0.0600000024" Z="-0.297000021"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/Ray2Red.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0.105000004" Z="-0.256000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:TextFieldReader>
<ParentEntityName></ParentEntityName>
<ComponentType></ComponentType>
<Field></Field>
</c:TextFieldReader>
<c:Transform>
<Position X="-0.0300000012" Y="0.077000007" Z="-0.063000001"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00300000003"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>SidearmWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Text>
<Content>16</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="0" Y="-0.00600000005" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Infinity!">
<Components>
<c:Text>
<Content>8</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.0150000006" Y="-0.029000001" Z="0"/>
<Orientation X="0" Y="0" Z="1.5710001"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Weapons/SecondaryWeapon.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-0.0160000008" Y="0.0800000057" Z="-0.275000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.0123999491" Y="0.102453232" Z="-0.273824364"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+130 -103
View File
@@ -18,9 +18,9 @@
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.47420007" Y="0.928898275" Z="0.0299553983"/>
<Position X="0.155832842" Y="1.12994993" Z="-0.201626897"/>
<Scale X="0.0500000007" Y="0.0500000007" Z="0.100000001"/>
<Orientation X="1.60548508" Y="-1.10789871" Z="-1.51772225"/>
<Orientation X="0.195066273" Y="-0.0870126858" Z="0.148657113"/>
</c:Transform>
</Components>
<Children/>
@@ -29,16 +29,17 @@
<Components>
<c:BoneAttachment>
<BoneName>R_Hand</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
</c:Model>
<c:Transform>
<Position X="0.448672563" Y="0.992614031" Z="0.0575723015"/>
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<Orientation X="1.60548508" Y="-1.10789871" Z="-1.51772225"/>
<Position X="0.202149346" Y="1.12270021" Z="-0.144635201"/>
<Scale X="0.0500000231" Y="0.0500000305" Z="0.0500000119"/>
<Orientation X="1.41306889" Y="0.0776072815" Z="-0.744222522"/>
</c:Transform>
</Components>
<Children/>
@@ -47,16 +48,17 @@
<Components>
<c:BoneAttachment>
<BoneName>R_Arm</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
</c:Model>
<c:Transform>
<Position X="0.12972948" Y="1.28044498" Z="-0.0855199769"/>
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<Orientation X="-0.178462029" Y="-0.240202308" Z="-0.227051333"/>
<Position X="0.0609518476" Y="1.16432548" Z="0.0783129707"/>
<Scale X="0.0500000194" Y="0.0500000082" Z="0.0500000194"/>
<Orientation X="0.311971247" Y="0.199406415" Z="0.162320927"/>
</c:Transform>
</Components>
<Children/>
@@ -65,16 +67,17 @@
<Components>
<c:BoneAttachment>
<BoneName>R_Shoulder</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
</c:Model>
<c:Transform>
<Position X="0.0566707924" Y="1.22090316" Z="-0.110467494"/>
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<Orientation X="-0.798247218" Y="0.000491484476" Z="-0.00077928009"/>
<Position X="0.0742288083" Y="1.12503755" Z="-0.00992172211"/>
<Scale X="0.0500000119" Y="0.0500000082" Z="0.0500000119"/>
<Orientation X="-0.295679808" Y="-1.03809071" Z="-0.158694059"/>
</c:Transform>
</Components>
<Children/>
@@ -83,16 +86,17 @@
<Components>
<c:BoneAttachment>
<BoneName>Neck</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="19.6078434"/>
</c:Model>
<c:Transform>
<Position X="6.88049477e-05" Y="1.29971886" Z="-0.151777163"/>
<Scale X="0.0500000007" Y="0.100000001" Z="0.0500000007"/>
<Orientation X="-1.03466523" Y="-0.0017389874" Z="0.00627749134"/>
<Position X="0.0288712904" Y="1.20688999" Z="-0.0585537553"/>
<Scale X="0.0500000194" Y="0.0500000082" Z="0.0500000082"/>
<Orientation X="-0.0778672397" Y="-0.380205482" Z="-0.116210334"/>
</c:Transform>
</Components>
<Children/>
@@ -101,16 +105,17 @@
<Components>
<c:BoneAttachment>
<BoneName>Spine_3</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="19.6078434"/>
</c:Model>
<c:Transform>
<Position X="-0.000299328996" Y="1.2487011" Z="-0.0936965123"/>
<Scale X="0.0500000007" Y="0.100000001" Z="0.0500000007"/>
<Orientation X="-0.798247218" Y="0.000491484476" Z="-0.00077928009"/>
<Position X="0.0190485716" Y="1.13146138" Z="-0.0447565243"/>
<Scale X="0.0500000119" Y="0.0500000082" Z="0.0500000119"/>
<Orientation X="-0.295679808" Y="-1.03809071" Z="-0.158694059"/>
</c:Transform>
</Components>
<Children/>
@@ -119,16 +124,17 @@
<Components>
<c:BoneAttachment>
<BoneName>Spine_2</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="19.6078434"/>
</c:Model>
<c:Transform>
<Position X="-0.000528411241" Y="1.1669693" Z="0.000368326902"/>
<Scale X="0.0500000007" Y="0.100000001" Z="0.0500000007"/>
<Orientation X="-0.798247218" Y="0.000491484476" Z="-0.00077928009"/>
<Position X="0.00282198261" Y="1.01004541" Z="-0.0218831152"/>
<Scale X="0.0500000119" Y="0.0500000082" Z="0.0500000119"/>
<Orientation X="-0.295679808" Y="-1.03809071" Z="-0.158694059"/>
</c:Transform>
</Components>
<Children/>
@@ -137,16 +143,17 @@
<Components>
<c:BoneAttachment>
<BoneName>Spine_1</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="19.6078434"/>
</c:Model>
<c:Transform>
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</c:Transform>
</Components>
<Children/>
@@ -155,15 +162,17 @@
<Components>
<c:BoneAttachment>
<BoneName>Hip</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="19.6078434"/>
</c:Model>
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</c:Transform>
</Components>
<Children/>
@@ -172,16 +181,17 @@
<Components>
<c:BoneAttachment>
<BoneName>L_Leg_Top</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="1"/>
</c:Model>
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<Position X="-0.0735318959" Y="0.86343354" Z="0.00186898722"/>
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</Components>
<Children/>
@@ -190,16 +200,17 @@
<Components>
<c:BoneAttachment>
<BoneName>L_Leg_Bottom</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="1"/>
</c:Model>
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</c:Transform>
</Components>
<Children/>
@@ -208,16 +219,17 @@
<Components>
<c:BoneAttachment>
<BoneName>L_Foot</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="1"/>
</c:Model>
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</c:Transform>
</Components>
<Children/>
@@ -226,16 +238,17 @@
<Components>
<c:BoneAttachment>
<BoneName>L_Toe</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="1"/>
</c:Model>
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<Position X="-0.142155826" Y="0.180158257" Z="-0.171162993"/>
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</c:Transform>
</Components>
<Children/>
@@ -244,16 +257,17 @@
<Components>
<c:BoneAttachment>
<BoneName>L_Shoulder</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="1"/>
</c:Model>
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<Position X="-0.0569540039" Y="1.22099173" Z="-0.110411651"/>
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</Components>
<Children/>
@@ -262,16 +276,17 @@
<Components>
<c:BoneAttachment>
<BoneName>L_Arm</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="1"/>
</c:Model>
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<Position X="-0.129911453" Y="1.28064728" Z="-0.0853923708"/>
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</c:Transform>
</Components>
<Children/>
@@ -280,16 +295,17 @@
<Components>
<c:BoneAttachment>
<BoneName>L_Hand</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="1"/>
</c:Model>
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<Position X="-0.454215586" Y="1.41859245" Z="-0.370613039"/>
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</c:Transform>
</Components>
<Children/>
@@ -298,16 +314,17 @@
<Components>
<c:BoneAttachment>
<BoneName>L_Shoulder_Armor_Joint</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="1"/>
</c:Model>
<c:Transform>
<Position X="-0.138541639" Y="1.30872273" Z="-0.144261822"/>
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
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<Orientation X="-0.295679778" Y="-1.03809094" Z="-0.506270111"/>
</c:Transform>
</Components>
<Children/>
@@ -316,16 +333,17 @@
<Components>
<c:BoneAttachment>
<BoneName>Chin</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="19.6078434"/>
</c:Model>
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<Position X="-0.00033863826" Y="1.2016536" Z="-0.251047492"/>
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</Components>
<Children/>
@@ -334,16 +352,17 @@
<Components>
<c:BoneAttachment>
<BoneName>Head</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="19.6078434"/>
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</c:Transform>
</Components>
<Children/>
@@ -352,16 +371,17 @@
<Components>
<c:BoneAttachment>
<BoneName>Perietal</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="19.6078434"/>
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</c:Transform>
</Components>
<Children/>
@@ -370,16 +390,17 @@
<Components>
<c:BoneAttachment>
<BoneName>L_Elbow</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="19.6078434" R="1"/>
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<Position X="-0.312942117" Y="1.35850036" Z="-0.246365055"/>
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</c:Transform>
</Components>
<Children/>
@@ -388,16 +409,17 @@
<Components>
<c:BoneAttachment>
<BoneName>R_Leg_Bottom</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
</c:Model>
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</c:Transform>
</Components>
<Children/>
@@ -406,16 +428,17 @@
<Components>
<c:BoneAttachment>
<BoneName>R_Elbow</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
</c:Model>
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</Components>
<Children/>
@@ -424,16 +447,17 @@
<Components>
<c:BoneAttachment>
<BoneName>R_Leg_Top</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<ScaleOffset X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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</Components>
<Children/>
@@ -442,16 +466,17 @@
<Components>
<c:BoneAttachment>
<BoneName>R_Foot</BoneName>
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<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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</Components>
<Children/>
@@ -460,16 +485,17 @@
<Components>
<c:BoneAttachment>
<BoneName>R_Toe</BoneName>
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<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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@@ -478,16 +504,17 @@
<Components>
<c:BoneAttachment>
<BoneName>R_Shoulder_Armor_Joint</BoneName>
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</c:BoneAttachment>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="19.6078434" G="19.6078434" R="1"/>
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<Children/>
-32
View File
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="BluSpawn" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:PlayerSpawn/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="57.7363472" Y="1.18853188" Z="79.5"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="SprintEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Animation>
<AnimationName1></AnimationName1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation>
<c:Lifetime>
<Lifetime>0.15</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<Velocity X="0" Y="0" Z="0"/>
<ExplosionDuration>0.15</ExplosionDuration>
</c:ExplosionEffect>
<c:Model>
<Resource></Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
-45
View File
@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="10" Y="10" Z="10"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PlayerSpawn/>
<c:Spawner>
<EntityFile>Schema/Entities/Player.xml</EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:SpawnPoint/>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -1,17 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
<Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
@@ -21,7 +15,8 @@
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
</c:Transform>
</Components>
<Children/>
@@ -37,9 +32,8 @@
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
@@ -70,6 +64,11 @@
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>AssaultWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
@@ -79,10 +78,15 @@
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Content>320</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>AssaultWeapon</ComponentType>
<Field>Ammo</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
@@ -94,6 +98,12 @@
</Entity>
</Children>
</Entity>
<Entity name="ReloadEffect">
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -1,17 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/>
<Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
@@ -1,17 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0480000004" Z="-0.183000013"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Red/DefenderGunRed.mesh</Resource>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.120430306" Y="0.775375426" Z="1.36542225"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
@@ -21,7 +15,8 @@
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
</c:Transform>
</Components>
<Children/>
@@ -37,9 +32,8 @@
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
@@ -70,6 +64,11 @@
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>AssaultWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
@@ -79,10 +78,15 @@
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Content>320</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>AssaultWeapon</ComponentType>
<Field>Ammo</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
@@ -94,6 +98,12 @@
</Entity>
</Children>
</Entity>
<Entity name="ReloadEffect">
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -1,18 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Red/DefenderGunRed.mesh</Resource>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
@@ -22,7 +15,7 @@
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
</c:Transform>
</Components>
<Children/>
@@ -1,17 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="DefenderWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0480000004" Z="-0.183000013"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.120430306" Y="0.775375426" Z="1.36542225"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
@@ -37,9 +31,8 @@
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
<Position X="-0.0460000038" Y="0.119000003" Z="-0.162"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
@@ -66,10 +59,15 @@
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>32</Content>
<Content>8</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>DefenderWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
@@ -79,10 +77,15 @@
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Content>64</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName>Player</ParentEntityName>
<ComponentType>DefenderWeapon</ComponentType>
<Field>Ammo</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
@@ -2,17 +2,10 @@
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
+145
View File
@@ -0,0 +1,145 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:SceneLight>
<Gamma>0.30000001192092896</Gamma>
<Exposure>3</Exposure>
</c:SceneLight>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
<Orientation X="0" Y="2.41300011" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:DirectionalLight>
<Intensity>0</Intensity>
</c:DirectionalLight>
<c:Model>
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
<Radius>8</Radius>
<Intensity>0.60000002384185791</Intensity>
</c:PointLight>
<c:Transform>
<Position X="1.32209361" Y="1.37392569" Z="-0.0505663045"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Assault">
<Components>
<c:BlendAdditive>
<Adder></Adder>
<Receiver></Receiver>
</c:BlendAdditive>
<c:Model>
<GlowIntensity>5</GlowIntensity>
<Resource>Models/Characters/Defender/DefenderBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimBlend">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName></AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AimSecondary">
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Plane">
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="5" Y="1" Z="5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="0.956862748" G="0.960784316" R="0.819607854"/>
<Radius>8</Radius>
<Intensity>0.60000002384185791</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-1.36898434" Y="1.37392569" Z="0.620898128"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Radius>8</Radius>
<Intensity>0.80000001192092896</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-0.127636135" Y="1.37392569" Z="-1.52101767"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+298
View File
@@ -0,0 +1,298 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Assault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BlendAdditive>
<Adder>Aim</Adder>
<Receiver>FinalBlend</Receiver>
</c:BlendAdditive>
<c:Model>
<GlowIntensity>4</GlowIntensity>
<Resource>Models/Characters/Sniper/SniperBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.161506474" Y="1.12409711" Z="-0.197195739"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
<Orientation X="0.185420558" Y="-0.0891536027" Z="0.122916825"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Radius>3</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="0.100000001" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Aim">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.60000038146972656</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="FinalBlend">
<Components>
<c:BlendOverride>
<Master>WeaponBlend</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponBlend">
<Components>
<c:Blend>
<Pose1>ShootBlend</Pose1>
<Pose2>Reload</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootBlend">
<Components>
<c:Blend>
<Pose1>ShootFast</Pose1>
<Pose2>ShootSlow</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootFast">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.19319528378127959</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="ShootSlow">
<Components>
<c:Animation>
<AnimationName>ShootRifleU</AnimationName>
<Time>0.59328474141239074</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Time>1</Time>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
<Pose2>Jump</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandCrouchBlend">
<Components>
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeBlend</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.35684875796278082</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="StrafeBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.35684875796278082</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.35684875796278082</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="StandMovement">
<Components>
<c:Blend>
<Pose1>RunWalkBlend</Pose1>
<Pose2>StrafeBlend</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Run</Pose1>
<Pose2>Walk</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.35684875796278082</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.35684875796278082</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StrafeBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.35684875796278082</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.35684875796278082</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Jump">
<Components>
<c:Animation>
<AnimationName>JumpF</AnimationName>
<Time>1</Time>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
-38
View File
@@ -1,38 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>