some cleanup
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@@ -8,7 +8,6 @@
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#include "../Core/ComponentWrapper.h"
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#include "Texture.h"
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#include "Model.h"
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#include "RenderJob.h"
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#include "../Core/ResourceManager.h"
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#include "Camera.h"
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@@ -30,7 +29,6 @@ struct ModelJob : RenderJob
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Entity = modelComponent.EntityID;
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};
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unsigned int TextureID;
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unsigned int ShaderID;
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@@ -45,13 +43,10 @@ struct ModelJob : RenderJob
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unsigned int StartIndex = 0;
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unsigned int EndIndex = 0;
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void CalculateHash() override
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{
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Hash = TextureID;
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}
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};
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#endif
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