some cleanup
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@@ -42,16 +42,16 @@ private:
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bool OnSetCamera(const Events::SetCamera &event);
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EntityID m_CurrentCamera = -1;
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void SwitchCamera(EntityID entity);
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void switchCamera(EntityID entity);
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void Initialize();
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void UpdateCamera(World* world, double dt);
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void UpdateProjectionMatrix(ComponentWrapper& cameraComponent);
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void initialize();
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void updateCamera(World* world, double dt);
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void updateProjectionMatrix(ComponentWrapper& cameraComponent);
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glm::mat4 m_ViewMatrix;
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glm::mat4 m_ProjectionMatrix;
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glm::mat4 ModelMatrix(EntityID entity);
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void FillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
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void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
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EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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