Added stride information to ComponentInfo, refactored FieldOffsets and FieldTypes into new struct Field_t Fields while I was at it.
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@@ -432,16 +432,16 @@ void EditorSystem::drawUI(World* world, double dt)
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}
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auto& component = world->GetComponent(m_Selection, componentType);
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for (auto& pair : ci.FieldTypes) {
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const std::string& field = pair.first;
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const std::string& type = pair.second;
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for (auto& kv : ci.Fields) {
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const std::string& fieldName = kv.first;
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auto& field = kv.second;
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ImGui::PushID(field.c_str());
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if (type == "Vector") {
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auto& val = component.Property<glm::vec3>(field);
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if (field == "Scale") {
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ImGui::PushID(fieldName.c_str());
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if (field.Type == "Vector") {
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auto& val = component.Property<glm::vec3>(fieldName);
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if (fieldName == "Scale") {
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ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, 0.f, std::numeric_limits<float>::max());
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} else if (field == "Orientation") {
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} else if (fieldName == "Orientation") {
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glm::vec3 tempVal = glm::fmod(val, glm::vec3(glm::two_pi<float>()));
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if (ImGui::SliderFloat3("", glm::value_ptr(tempVal), 0.f, glm::two_pi<float>())) {
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val = tempVal;
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@@ -449,16 +449,16 @@ void EditorSystem::drawUI(World* world, double dt)
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} else {
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ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max());
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}
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} else if (type == "Color") {
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auto& val = component.Property<glm::vec4>(field);
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} else if (field.Type == "Color") {
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auto& val = component.Property<glm::vec4>(fieldName);
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ImGui::ColorEdit4("", glm::value_ptr(val), true);
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} else if (type == "string") {
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std::string& val = component.Property<std::string>(field);
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} else if (field.Type == "string") {
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std::string& val = component.Property<std::string>(fieldName);
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char tempString[1024];
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memcpy(tempString, val.c_str(), std::min(val.length() + 1, sizeof(tempString)));
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if (ImGui::InputText("", tempString, sizeof(tempString))) {
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val = std::string(tempString);
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LOG_DEBUG("%s::%s changed!", componentType.c_str(), field.c_str());
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LOG_DEBUG("%s::%s changed!", componentType.c_str(), fieldName.c_str());
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}
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// DROP STUFF
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if (ImGui::IsItemHovered() && !m_LastDroppedFile.empty()) {
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@@ -466,21 +466,21 @@ void EditorSystem::drawUI(World* world, double dt)
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m_LastDroppedFile = "";
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}
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} else if (type == "double") {
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float tempVal = static_cast<float>(component.Property<double>(field));
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} else if (field.Type == "double") {
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float tempVal = static_cast<float>(component.Property<double>(fieldName));
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if (ImGui::InputFloat("", &tempVal, 0.01f, 1.f)) {
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component.SetProperty(field, static_cast<double>(tempVal));
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component.SetProperty(fieldName, static_cast<double>(tempVal));
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}
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} else if (type == "bool") {
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auto& val = component.Property<bool>(field);
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} else if (field.Type == "bool") {
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auto& val = component.Property<bool>(fieldName);
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ImGui::Checkbox("", &val);
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} else {
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ImGui::TextDisabled(type.c_str());
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ImGui::TextDisabled(field.Type.c_str());
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}
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ImGui::PopID();
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ImGui::SameLine();
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ImGui::Text(field.c_str());
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ImGui::Text(fieldName.c_str());
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("field annotation goes here");
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}
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