WIP, falloff things.
# Conflicts: # resources/Schema/Components/PointLight.xsd # resources/Shaders/ForwardPlus.frag.glsl
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@@ -35,8 +35,6 @@ private:
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//----------------------Variables----------------------//
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EventBroker* m_EventBroker;
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int m_bi = 0;
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std::shared_ptr<DebugCameraInputController<Renderer>> m_DebugCameraInputController;
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Texture* m_ErrorTexture;
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