WIP, falloff things.

# Conflicts:
#	resources/Schema/Components/PointLight.xsd
#	resources/Shaders/ForwardPlus.frag.glsl
This commit is contained in:
Tleety
2016-01-11 16:50:38 +01:00
parent fa6dd2dc67
commit 24ba3ae1f6
4 changed files with 5 additions and 15 deletions
-8
View File
@@ -91,14 +91,6 @@ void Renderer::Update(double dt)
void Renderer::Draw(RenderQueueCollection& rq)
{
FillDepth(rq);
if (m_bi == 1) {
for (auto i : rq.Forward) {
printf("D: %f| \n", i->Depth);
}
m_bi = 0;
printf("------THE END------");
}
m_bi++;
m_PickingPass->Draw(rq);
//DrawScreenQuad(m_PickingPass->PickingTexture());
m_LightCullingPass->FillLightList(rq);