Editor no longer resets camera
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@@ -86,8 +86,13 @@ void EditorSystem::Update(double dt)
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ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
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Field<glm::vec3> ori = cameraTransform["Orientation"];
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ori.x(m_EditorCameraInputController->Rotation().x);
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ori.y(m_EditorCameraInputController->Rotation().y);
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glm::vec3 newOri;
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newOri.x = glm::mix(ori.x(), m_EditorCameraInputController->Rotation().x, 0.05f);
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newOri.y = glm::mix(ori.y(), m_EditorCameraInputController->Rotation().y, 0.05f);
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//ori.x(m_EditorCameraInputController->Rotation().x);
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//ori.y(m_EditorCameraInputController->Rotation().y);
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ori.x(newOri.x);
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ori.y(newOri.y);
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Field<glm::vec3> pos = cameraTransform["Position"];
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pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
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}
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@@ -121,7 +126,7 @@ void EditorSystem::Disable()
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m_EventBroker->Publish(Events::LockMouse());
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Events::SetCamera e;
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e.CameraEntity = m_ActualCamera;
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m_EventBroker->Publish(e);
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//m_EventBroker->Publish(e);
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m_Enabled = false;
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}
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