Picking depthbuffer fix
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@@ -53,7 +53,9 @@ void PickingPass::Draw(RenderScene& scene)
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GLuint ShaderHandle = m_PickingProgram->GetHandle();
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m_PickingProgram->Bind();
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if (scene.ClearDepth) {
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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m_Camera = scene.Camera;
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