Picking depthbuffer fix

This commit is contained in:
viktorljung
2016-01-21 16:49:20 +01:00
parent 1c6750f5b0
commit 254caf9e5d
3 changed files with 8 additions and 4 deletions
+1 -3
View File
@@ -87,9 +87,7 @@ void Renderer::Draw(RenderFrame& frame)
m_PickingPass->ClearPicking();
for (auto scene : frame.RenderScenes){
if (scene->ClearDepth) {
glClear(GL_DEPTH_BUFFER_BIT);
}
SortRenderJobsByDepth(*scene);
m_PickingPass->Draw(*scene);
m_LightCullingPass->GenerateNewFrustum(*scene);