Fix for PlayerSpawnSystem

This commit is contained in:
verysecrethero
2016-02-23 13:55:24 +01:00
parent 99cdcdf289
commit 25a7240962
2 changed files with 39 additions and 1 deletions
+1 -1
View File
@@ -134,7 +134,7 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
playerName["Text"]["Content"] = e.PlayerName;
}
if (!IsClient) {
if (m_NetworkEnabled && !IsClient) {
return false;
}