Merge remote-tracking branch 'origin/master' into Menu
This commit is contained in:
@@ -51,16 +51,19 @@ void Client::Connect(std::string address, int port)
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void Client::Update()
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{
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m_EventBroker->Process<Client>();
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//while (m_Unreliable.IsSocketAvailable()) {
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// // Packet will get real data in receive
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// Packet packet(MessageType::Invalid);
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// m_Unreliable.Receive(packet);
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// if (packet.GetMessageType() == MessageType::Connect) {
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// parseUDPConnect(packet);
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// } else {
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// parseMessageType(packet);
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// }
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//}
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while (m_Unreliable.IsSocketAvailable()) {
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m_Unreliable.ReceivePackets();
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}
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// Packet will get real data in GetNextPacket()
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Packet parsedPacket(MessageType::Invalid);
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while (m_Unreliable.GetNextPacket(parsedPacket)) {
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if (parsedPacket.GetMessageType() == MessageType::Connect) {
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parseUDPConnect(parsedPacket);
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} else {
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parseMessageType(parsedPacket);
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}
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}
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while (m_Reliable.IsSocketAvailable()) {
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// Packet will get real data in receive
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Packet packet(MessageType::Invalid);
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@@ -107,8 +110,9 @@ void Client::Update()
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void Client::parseMessageType(Packet& packet)
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{
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// Pop packetSize
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packet.ReadPrimitive<int>();
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// Pop packetSize, sequenceNumber and packetsInSequence.
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popNetworkSegmentOfHeader(packet);
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int messageType = packet.ReadPrimitive<int>();
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if (messageType == -1)
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return;
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@@ -163,26 +167,29 @@ void Client::parseMessageType(Packet& packet)
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void Client::parseUDPConnect(Packet& packet)
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{
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// Map ServerEntityID and your PlayerID
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// TODO: If this is not received send a new connect message.
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LOG_INFO("I be connected PogChamp");
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}
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void Client::parseTCPConnect(Packet& packet)
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{
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LOG_INFO("Received TCP connect from server");
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// Pop size of message int
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packet.ReadPrimitive<int>();
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// Pop packetSize, group, groupIndex and groupSize.
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popNetworkSegmentOfHeader(packet);
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int messageType = packet.ReadPrimitive<int>();
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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// parse player id and other stuff
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m_PlayerID = packet.ReadPrimitive<int>();
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m_PlayerID = packet.ReadPrimitive<int>();
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LOG_INFO("A Player connected");
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// TODO: If this is not received send a new connect message.
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Packet UnreliablePacket(MessageType::Connect, m_SendPacketID);
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// Add player id and other stuff
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packet.WritePrimitive(m_PlayerID);
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// m_Unreliable.Send(packet);
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m_Unreliable.Send(packet);
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// LOG_INFO("Sent UDP Connect Server");
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}
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@@ -209,10 +216,11 @@ void Client::parsePing()
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void Client::parseServerlist(Packet& packet)
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{
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// Pop size, message type, and ID
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packet.ReadPrimitive<int>();
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// Pop packetSize, group, groupIndex and groupSize.
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popNetworkSegmentOfHeader(packet);
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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std::string address = packet.ReadString();
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int port = packet.ReadPrimitive<int>();
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std::string serverName = packet.ReadString();
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@@ -464,6 +472,7 @@ void Client::disconnect()
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m_PacketID = 0;
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Packet packet(MessageType::Disconnect, m_SendPacketID);
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m_Reliable.Send(packet);
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m_Unreliable.Disconnect();
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m_Reliable.Disconnect();
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Events::PlayerDisconnected e;
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e.Entity = m_LocalPlayer.ID;
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@@ -480,8 +489,8 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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if (e.Command == "ConnectToServer") { // Connect for now
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if (e.Value > 0) {
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//m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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@@ -558,6 +567,7 @@ bool Client::OnConnectRequest(const Events::ConnectRequest& e)
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{
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removeWorld();
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if (m_Reliable.Connect(m_PlayerName, e.IP, e.Port)) {
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m_Unreliable.Connect(m_PlayerName, e.IP, e.Port);
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// The client sent a successful connect message
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return true;
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@@ -634,7 +644,7 @@ void Client::sendLocalPlayerTransform()
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packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
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}
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m_Reliable.Send(packet);
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m_Unreliable.Send(packet);
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}
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void Client::identifyPacketLoss()
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@@ -696,7 +706,6 @@ void Client::displayServerlist()
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}
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}
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void Client::removeWorld()
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{
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std::vector<EntityID> childrenToBeDeleted;
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@@ -83,3 +83,12 @@ void Network::updateNetworkData()
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m_NetworkData.DataReceivedThisInterval = 0;
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}
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}
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void Network::popNetworkSegmentOfHeader(Packet & packet)
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{
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// Pop packetSize, group, groupIndex and groupSize.
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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}
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@@ -3,16 +3,22 @@
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Packet::Packet(MessageType type, unsigned int& packetID)
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{
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m_Data = new char[m_MaxPacketSize];
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Init(type, packetID);
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Init(type, packetID, 1, 1, -1);
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}
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// Create message
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Packet::Packet(char* data, const size_t sizeOfPacket)
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{
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// Create message header
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// allocate memory for size of packet, sequenceNumber and totalPacketesInSequence
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m_ReturnDataOffset = 0;
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m_Offset = 0;
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// Resize message
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m_MaxPacketSize = sizeOfPacket;
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// Copy data newly allocated memory
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m_Data = new char[sizeOfPacket];
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unsigned int dummy = 0;
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Init(MessageType::Invalid, dummy, 0, 0, 0);
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memcpy(m_Data, data, sizeOfPacket);
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m_Offset = sizeOfPacket;
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}
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@@ -21,7 +27,7 @@ Packet::Packet(MessageType type)
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{
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m_Data = new char[m_MaxPacketSize];
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unsigned int dummy = 0;
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Init(type, dummy);
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Init(type, dummy, 1, 1, -1);
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}
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Packet::~Packet()
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@@ -29,16 +35,30 @@ Packet::~Packet()
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delete[] m_Data;
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}
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void Packet::Init(MessageType type, unsigned int & packetID)
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void Packet::Init(MessageType type, unsigned int & packetID,
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int groupIndex, int groupSize, int group)
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{
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m_ReturnDataOffset = 0;
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m_Offset = 0;
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// Create message header
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// allocate memory for size of packet(only used in tcp)
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// allocate memory for size of packet, sequenceNumber and totalPacketesInSequence
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packetSizeOffset = m_Offset;
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WritePrimitive<int>(0);
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// packetGroup is the group the packet is in
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groupOffset = m_Offset;
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WritePrimitive<int>(group);
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// What index the packet has in the packetGroup
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groupIndexOffset = m_Offset;
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WritePrimitive(groupIndex);
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// The total amount of packets in a packetGroup
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groupSizeOffset = m_Offset;
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WritePrimitive(groupSize);
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// Add message type
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int messageType = static_cast<int>(type);
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messageTypeOffset = m_Offset;
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WritePrimitive<int>(messageType);
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// Packet ID
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packetIDOffset = m_Offset;
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WritePrimitive<int>(packetID);
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packetID++;
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m_HeaderSize = m_Offset;
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@@ -104,8 +124,7 @@ void Packet::ReconstructFromData(char * data, size_t sizeOfData)
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void Packet::UpdateSize()
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{
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int whatisoffset = m_Offset;
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memcpy(m_Data, &m_Offset, sizeof(int));
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memcpy(m_Data + packetSizeOffset, &m_Offset, sizeof(int));
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}
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char * Packet::ReadData(int sizeOfData)
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@@ -123,14 +142,47 @@ void Packet::ChangePacketID(unsigned int & packetID)
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{
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packetID = packetID + 1;
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// Overwrite old PacketID
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memcpy(m_Data + 2*sizeof(int), &packetID, sizeof(int));
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memcpy(m_Data + packetIDOffset, &packetID, sizeof(int));
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}
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void Packet::ChangeGroupIndex(int groupIndex)
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{
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memcpy(m_Data + groupIndexOffset, &groupIndex, sizeof(int));
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}
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void Packet::ChangeGroupSize(int groupSize)
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{
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memcpy(m_Data + groupSizeOffset, &groupSize, sizeof(int));
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}
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void Packet::ChangeGroup(int group)
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{
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memcpy(m_Data + groupOffset, &group, sizeof(int));
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}
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MessageType Packet::GetMessageType()
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{
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MessageType messagType;
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memcpy(&messagType, m_Data + sizeof(int), sizeof(int));
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return messagType;
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return *reinterpret_cast<MessageType*>(m_Data + messageTypeOffset);
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}
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size_t Packet::Group()
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{
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return *reinterpret_cast<size_t*>(m_Data + groupOffset);
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}
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size_t Packet::GroupIndex()
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{
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return *reinterpret_cast<size_t*>(m_Data + groupIndexOffset);
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}
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size_t Packet::GroupSize()
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{
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return *reinterpret_cast<size_t*>(m_Data + groupSizeOffset);
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}
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size_t Packet::PacketID()
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{
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return *reinterpret_cast<size_t*>(m_Data + packetIDOffset);
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}
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void Packet::resizeData()
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@@ -49,19 +49,19 @@ void Server::Update()
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}
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}
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//PlayerDefinition pd;
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//while (m_Unreliable.IsSocketAvailable()) {
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// // Packet will get real data in receive
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// Packet packet(MessageType::Invalid);
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// m_Unreliable.Receive(packet, pd);
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// m_Address = pd.Endpoint.address();
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// m_Port = pd.Endpoint.port();
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// if (packet.GetMessageType() == MessageType::Connect) {
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// parseUDPConnect(packet);
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// } else {
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// parseMessageType(packet);
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// }
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//}
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PlayerDefinition pd;
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while (m_Unreliable.IsSocketAvailable()) {
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// Packet will get real data in receive
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Packet packet(MessageType::Invalid);
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m_Unreliable.Receive(packet, pd);
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m_Address = pd.Endpoint.address();
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m_Port = pd.Endpoint.port();
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if (packet.GetMessageType() == MessageType::Connect) {
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parseUDPConnect(packet);
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} else {
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parseMessageType(packet);
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}
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}
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while (m_ServerlistRequest.IsSocketAvailable()) {
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Packet packet(MessageType::Invalid);
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@@ -69,9 +69,11 @@ void Server::Update()
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localArea.Endpoint = boost::asio::ip::udp::endpoint();
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m_ServerlistRequest.Receive(packet, localArea);
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if (packet.GetMessageType() == MessageType::ServerlistRequest) {
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packet.ReadPrimitive<int>(); // Pop size
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packet.ReadPrimitive<int>(); // Pop MsgType
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packet.ReadPrimitive<int>(); // Pop packet ID
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// Pop header
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popNetworkSegmentOfHeader(packet);
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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int port = packet.ReadPrimitive<int>();
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std::string address = localArea.Endpoint.address().to_string();
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parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port));
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@@ -109,9 +111,9 @@ void Server::Update()
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void Server::parseMessageType(Packet& packet)
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{
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// Pop packetSize which is used by TCP Client to
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// Pop packetSize, sequenceNumber and packetsInSequence.
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// create a packet of the correct size
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packet.ReadPrimitive<int>();
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popNetworkSegmentOfHeader(packet);
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int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
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// Read packet ID
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@@ -162,10 +164,7 @@ void Server::reliableBroadcast(Packet& packet)
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void Server::unreliableBroadcast(Packet& packet)
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{
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for (auto& kv : m_ConnectedPlayers) {
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packet.ChangePacketID(kv.second.PacketID);
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// m_Unreliable.Send(packet, kv.second);
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}
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m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
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}
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// Send snapshot fields
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@@ -174,7 +173,8 @@ void Server::sendSnapshot()
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Packet packet(MessageType::Snapshot);
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addInputCommandsToPacket(packet);
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addPlayersToPacket(packet, EntityID_Invalid);
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reliableBroadcast(packet);
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//addChildrenToPacket(packet, EntityID_Invalid);
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unreliableBroadcast(packet);
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}
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void Server::addInputCommandsToPacket(Packet& packet)
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@@ -299,8 +299,6 @@ void Server::sendPing()
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reliableBroadcast(packet);
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}
|
||||
|
||||
|
||||
|
||||
void Server::checkForTimeOuts()
|
||||
{
|
||||
double startPing = 1000 * m_StartPingTime
|
||||
@@ -317,38 +315,35 @@ void Server::checkForTimeOuts()
|
||||
}
|
||||
}
|
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}
|
||||
for (size_t i = 0; i < playersToRemove.size(); i++) {
|
||||
for (int i = playersToRemove.size() - 1; i >= 0; i--) {
|
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disconnect(playersToRemove.at(i));
|
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}
|
||||
}
|
||||
|
||||
//void Server::parseUDPConnect(Packet & packet)
|
||||
//{
|
||||
// // Pop size of message int
|
||||
// packet.ReadPrimitive<int>();
|
||||
// int messageType = packet.ReadPrimitive<int>();
|
||||
// // Read packet ID
|
||||
// m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
// m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
// // parse player id and other stuff
|
||||
// PlayerID playerID = packet.ReadPrimitive<int>();
|
||||
// if (!EntityWrapper(m_World, playerID).Valid()) {
|
||||
//
|
||||
// }
|
||||
// // Do something here?
|
||||
// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
|
||||
// m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
|
||||
// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
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||||
// // Send a message to the player that connected
|
||||
// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
|
||||
// m_Unreliable.Send(connnectPacket);
|
||||
// LOG_INFO("UDP Connect sent to client");
|
||||
//}
|
||||
void Server::parseUDPConnect(Packet & packet)
|
||||
{
|
||||
//Pop packetSize, sequenceNumber and packetsInSequence.
|
||||
popNetworkSegmentOfHeader(packet);
|
||||
int messageType = packet.ReadPrimitive<int>();
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
// parse player id and other stuff
|
||||
PlayerID playerID = packet.ReadPrimitive<int>();
|
||||
boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
|
||||
m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
|
||||
LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
|
||||
// Send a message to the player that connected
|
||||
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
|
||||
m_Unreliable.Send(connnectPacket);
|
||||
LOG_INFO("UDP Connect sent to client");
|
||||
}
|
||||
|
||||
void Server::parseTCPConnect(Packet & packet)
|
||||
{
|
||||
// Pop size of message int
|
||||
packet.ReadPrimitive<int>();
|
||||
// Pop packetSize, sequenceNumber and packetsInSequence.
|
||||
popNetworkSegmentOfHeader(packet);
|
||||
|
||||
int messageType = packet.ReadPrimitive<int>();
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
@@ -356,9 +351,9 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
|
||||
LOG_INFO("Parsing connections");
|
||||
// Check if player is already connected
|
||||
// Ska vara till lagd i TCPServer receive
|
||||
PlayerID playerID = getPlayerIDFromEndpoint();
|
||||
if (playerID == -1) {
|
||||
LOG_INFO("Server::parseTCPConnect: Not connected");
|
||||
return;
|
||||
}
|
||||
// Create a new player
|
||||
@@ -381,7 +376,7 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
|
||||
// Write playerID to packet
|
||||
connnectPacket.WritePrimitive(playerID);
|
||||
m_Reliable.Send(connnectPacket);
|
||||
m_Reliable.Send(connnectPacket, m_ConnectedPlayers.at(playerID));
|
||||
|
||||
Packet firstSnapshot(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(firstSnapshot);
|
||||
@@ -668,4 +663,4 @@ PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
@@ -3,25 +3,14 @@
|
||||
using namespace boost::asio::ip;
|
||||
|
||||
TCPClient::TCPClient()
|
||||
{
|
||||
}
|
||||
{ }
|
||||
|
||||
TCPClient::~TCPClient()
|
||||
{
|
||||
}
|
||||
{ }
|
||||
|
||||
bool TCPClient::Connect(std::string playerName, std::string address, int port)
|
||||
{
|
||||
if (m_Socket) {
|
||||
if (m_IsConnected) {
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString(playerName);
|
||||
Send(packet);
|
||||
LOG_INFO("Connect message sent again!");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (!m_IsConnected) {
|
||||
if (!m_Socket) {
|
||||
boost::system::error_code error = boost::asio::error::host_not_found;
|
||||
m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
|
||||
m_Socket = std::unique_ptr<tcp::socket>(new tcp::socket(m_IOService));
|
||||
@@ -36,9 +25,7 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port)
|
||||
Send(packet);
|
||||
LOG_INFO("Connect message sent!");
|
||||
return true;
|
||||
}
|
||||
// If error
|
||||
else {
|
||||
} else { // If error
|
||||
m_Socket->close();
|
||||
m_Socket = nullptr;
|
||||
return false;
|
||||
@@ -47,14 +34,10 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port)
|
||||
}
|
||||
|
||||
void TCPClient::Disconnect()
|
||||
{
|
||||
if (!m_IsConnected) {
|
||||
return;
|
||||
}
|
||||
{
|
||||
m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
|
||||
m_Socket->close();
|
||||
m_Socket = nullptr;
|
||||
m_IsConnected = false;
|
||||
}
|
||||
|
||||
void TCPClient::Receive(Packet& packet)
|
||||
@@ -66,7 +49,7 @@ void TCPClient::Receive(Packet& packet)
|
||||
}
|
||||
|
||||
size_t TCPClient::readBuffer()
|
||||
{
|
||||
{
|
||||
if (!m_Socket) {
|
||||
return 0;
|
||||
}
|
||||
@@ -92,7 +75,7 @@ size_t TCPClient::readBuffer()
|
||||
while (sizeOfPacket > bytesReceived) {
|
||||
// Read the rest of the message
|
||||
bytesReceived += m_Socket->read_some(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket - bytesReceived),
|
||||
::asio::buffer((void*)(m_ReadBuffer + bytesReceived), sizeOfPacket - bytesReceived),
|
||||
error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
|
||||
@@ -48,6 +48,7 @@ void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
try {
|
||||
// Crashed once TCPSocket was NULL
|
||||
int bytesSent = playerDefinition.TCPSocket->send(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
0);
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
#include "Network/UDPClient.h"
|
||||
#include "boost/asio/basic_datagram_socket.hpp"
|
||||
|
||||
using namespace boost::asio::ip;
|
||||
|
||||
UDPClient::UDPClient()
|
||||
{
|
||||
}
|
||||
{ }
|
||||
|
||||
UDPClient::~UDPClient()
|
||||
{
|
||||
}
|
||||
{ }
|
||||
|
||||
bool UDPClient::Connect(std::string playerName, std::string address, int port)
|
||||
{
|
||||
@@ -18,22 +17,35 @@ bool UDPClient::Connect(std::string playerName, std::string address, int port)
|
||||
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
|
||||
m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
|
||||
m_Socket->open(boost::asio::ip::udp::v4());
|
||||
boost::asio::socket_base::receive_buffer_size option(m_SizeOfSocketBuffer);
|
||||
m_Socket->set_option(option);
|
||||
return true;
|
||||
}
|
||||
|
||||
void UDPClient::Disconnect()
|
||||
{
|
||||
m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
|
||||
m_Socket->close();
|
||||
m_Socket = nullptr;
|
||||
|
||||
m_LastReceivedSnapshotGroup = 0;
|
||||
m_PacketSegmentMap.clear();
|
||||
PacketID m_SendPacketID = 0;
|
||||
}
|
||||
|
||||
void UDPClient::Receive(Packet& packet)
|
||||
{
|
||||
int bytesRead = readBuffer();
|
||||
if (bytesRead > 0) {
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
}
|
||||
|
||||
void UDPClient::ReceivePackets()
|
||||
{
|
||||
readPartOfPacket();
|
||||
}
|
||||
|
||||
int UDPClient::readBuffer()
|
||||
{
|
||||
if (!m_Socket) {
|
||||
@@ -41,9 +53,9 @@ int UDPClient::readBuffer()
|
||||
}
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
m_Socket->receive(boost
|
||||
m_Socket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
boost::asio::ip::udp::socket::message_peek, error);
|
||||
boost::asio::ip::udp::socket::message_peek, error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
if (sizeOfPacket > m_Socket->available()) {
|
||||
@@ -72,6 +84,72 @@ int UDPClient::readBuffer()
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
void UDPClient::readPartOfPacket()
|
||||
{
|
||||
if (!m_Socket) {
|
||||
return;
|
||||
}
|
||||
boost::system::error_code error;
|
||||
// Peek header
|
||||
m_Socket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, 5 * sizeof(int)),
|
||||
boost::asio::ip::udp::socket::message_peek, error);
|
||||
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
if (sizeOfPacket == 0) {
|
||||
return;
|
||||
}
|
||||
int packetGroup = *reinterpret_cast<int*>(m_ReadBuffer + sizeof(int));
|
||||
int packetGroupIndex = *reinterpret_cast<int*>(m_ReadBuffer + 2 * sizeof(int));
|
||||
int packetGroupSize = *reinterpret_cast<int*>(m_ReadBuffer + 3 * sizeof(int));
|
||||
//LOG_INFO("Packet group: %i. Group index: %i. Group size: %i. Packet size: %i.", packetGroup, packetGroupIndex, packetGroupSize, sizeOfPacket);
|
||||
if (sizeOfPacket > m_Socket->available()) {
|
||||
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
|
||||
// return;
|
||||
}
|
||||
// if the buffer is to small increase the size of it
|
||||
boost::shared_ptr<char> packetData(new char[sizeOfPacket]);
|
||||
|
||||
// Read the message
|
||||
size_t bytesReceived = m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)(packetData.get()),
|
||||
sizeOfPacket),
|
||||
m_ReceiverEndpoint, 0, error);
|
||||
if (error) {
|
||||
LOG_ERROR("UDPClient::readPartOfPacket: %s", error.message().c_str());
|
||||
}
|
||||
// Might want to do this earlier when i figure out a good way to
|
||||
// remove data from network buffer.
|
||||
if (hasReceivedPacket(packetGroup, packetGroupIndex)) {
|
||||
return;
|
||||
}
|
||||
// If group exists
|
||||
PacketMap::iterator it;
|
||||
it = m_PacketSegmentMap.find(packetGroup);
|
||||
if (it != m_PacketSegmentMap.end()) {
|
||||
it->second.push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
|
||||
} else { // Create group and add element
|
||||
m_PacketSegmentMap[packetGroup].push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
bool UDPClient::hasReceivedPacket(int packetGroup, int groupIndex)
|
||||
{
|
||||
PacketMap::iterator it;
|
||||
it = m_PacketSegmentMap.find(packetGroup);
|
||||
if (it != m_PacketSegmentMap.end()) {
|
||||
const std::vector<std::pair<int, boost::shared_ptr<char>>>& loopPacketGroup = it->second;
|
||||
for (size_t i = 0; i < loopPacketGroup.size(); i++) {
|
||||
if (loopPacketGroup.at(i).first == groupIndex) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UDPClient::Send(Packet& packet)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
@@ -79,7 +157,7 @@ void UDPClient::Send(Packet& packet)
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void UDPClient::Broadcast(Packet& packet, int port)
|
||||
{
|
||||
@@ -95,8 +173,55 @@ void UDPClient::Broadcast(Packet& packet, int port)
|
||||
|
||||
bool UDPClient::IsSocketAvailable()
|
||||
{
|
||||
if (!m_Socket) {
|
||||
if (!m_Socket) {
|
||||
return false;
|
||||
}
|
||||
return m_Socket->available();
|
||||
}
|
||||
}
|
||||
|
||||
bool UDPClient::GetNextPacket(Packet & packet)
|
||||
{
|
||||
// A duplicate packet should not be present in the vector!
|
||||
// Soo we will assume that this is true and only look if size
|
||||
// of vector is correct.
|
||||
PacketMap::iterator it = m_PacketSegmentMap.begin();
|
||||
while (it != m_PacketSegmentMap.end()) {
|
||||
// pair(Group index, packetData)
|
||||
std::vector<std::pair<int, boost::shared_ptr<char>>>& currentVector = it->second;
|
||||
Packet headerInfoPacket(currentVector.at(0).second.get(), packet.HeaderSize());
|
||||
int groupSize = headerInfoPacket.GroupSize();
|
||||
//LOG_INFO("UDPClient::GetNextPacket: Packet group : %i.Group index : %i.Group size : %i. lastReceivedSnapshotGroup: %i. MessageType(Ples 4): %i", headerInfoPacket.Group(), headerInfoPacket.GroupIndex(), groupSize, lastReceivedSnapshotGroup, headerInfoPacket.GetMessageType());
|
||||
//LOG_INFO("UDPClient::GetNextPacket: Packet group : %i.lastReceivedSnapshotGroup: %i. MessageType(Ples 4): %i", headerInfoPacket.Group(), lastReceivedSnapshotGroup, headerInfoPacket.GetMessageType());
|
||||
int mapSize = m_PacketSegmentMap.size();
|
||||
if (mapSize > 5) {
|
||||
it = m_PacketSegmentMap.erase(it);
|
||||
LOG_INFO("The map is increasing in size, size is %i", mapSize);
|
||||
continue;
|
||||
}
|
||||
if (headerInfoPacket.GetMessageType() == MessageType::Snapshot && m_LastReceivedSnapshotGroup > headerInfoPacket.Group()) {
|
||||
it = m_PacketSegmentMap.erase(it);
|
||||
continue;
|
||||
//LOG_INFO("Deleted old entry");
|
||||
}
|
||||
if (currentVector.size() == groupSize) {
|
||||
std::sort(currentVector.begin(), currentVector.end());
|
||||
// Add the first packet in vector
|
||||
packet.ReconstructFromData(currentVector.at(0).second.get(), packet.HeaderSize());
|
||||
// Add the rest of the packets.
|
||||
int sizeOfData = 0;
|
||||
for (auto& packetSegment : currentVector) {
|
||||
memcpy(&sizeOfData, packetSegment.second.get(), sizeof(int));
|
||||
packet.WriteData(packetSegment.second.get() + packet.HeaderSize(), sizeOfData - packet.HeaderSize());
|
||||
}
|
||||
if (headerInfoPacket.GetMessageType() == MessageType::Snapshot) {
|
||||
m_LastReceivedSnapshotGroup = packet.Group();
|
||||
}
|
||||
// No need to get next it as we are returning.
|
||||
m_PacketSegmentMap.erase(it);
|
||||
return true;
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -12,34 +12,110 @@ UDPServer::UDPServer(int port)
|
||||
|
||||
UDPServer::~UDPServer()
|
||||
{ }
|
||||
|
||||
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
|
||||
// TODO: Fix correct groups
|
||||
void UDPServer::Send(Packet& packet, PlayerDefinition& playerDefinition)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
try {
|
||||
int bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
playerDefinition.Endpoint,
|
||||
0);
|
||||
LOG_INFO("Size of packet is %i", bytesSent);
|
||||
// Remove header from packet.
|
||||
packet.ReadData(packet.HeaderSize());
|
||||
int totalBytesSent = 0;
|
||||
int groupIndex = 1;
|
||||
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
|
||||
int packetDataSent = 0;
|
||||
int packetDataSize = packet.Size() - packet.HeaderSize();
|
||||
|
||||
while (packetDataSize > packetDataSent) {
|
||||
Packet splitPacket(packet.GetMessageType(), playerDefinition.PacketID);
|
||||
splitPacket.ChangeGroupIndex(groupIndex);
|
||||
splitPacket.ChangeGroupSize(groupSize);
|
||||
splitPacket.ChangeGroup(playerDefinition.PacketGroup);
|
||||
int amountToSend = packetDataSize - packetDataSent;
|
||||
if (amountToSend > MAXPACKETSIZE) {
|
||||
amountToSend = MAXPACKETSIZE;
|
||||
}
|
||||
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
|
||||
splitPacket.UpdateSize();
|
||||
// Remove header size from bytes sent soo that we only
|
||||
// count data in the packet
|
||||
int bytesSent = 0;
|
||||
bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
|
||||
playerDefinition.Endpoint,
|
||||
0);
|
||||
packetDataSent += bytesSent - splitPacket.HeaderSize();
|
||||
totalBytesSent += bytesSent;
|
||||
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
|
||||
++groupIndex;
|
||||
}
|
||||
playerDefinition.PacketGroup++;
|
||||
} catch (const boost::system::system_error& e) {
|
||||
LOG_INFO(e.what());
|
||||
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
|
||||
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
// Remove header from packet.
|
||||
packet.ReadData(packet.HeaderSize());
|
||||
int totalBytesSent = 0;
|
||||
int groupIndex = 1;
|
||||
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
|
||||
int packetDataSent = 0;
|
||||
int packetDataSize = packet.Size() - packet.HeaderSize();
|
||||
|
||||
while (packetDataSize > packetDataSent) {
|
||||
Packet splitPacket(packet.GetMessageType());
|
||||
splitPacket.ChangeGroupIndex(groupIndex);
|
||||
splitPacket.ChangeGroupSize(groupSize);
|
||||
int amountToSend = packetDataSize - packetDataSent;
|
||||
if (amountToSend > MAXPACKETSIZE) {
|
||||
amountToSend = MAXPACKETSIZE;
|
||||
}
|
||||
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
|
||||
splitPacket.UpdateSize();
|
||||
// Remove header size from bytes sent soo that we only
|
||||
// count data in the packet
|
||||
int bytesSent = 0;
|
||||
for (auto& kv : playersTosendTo) {
|
||||
try {
|
||||
splitPacket.ChangeGroup(kv.second.PacketGroup);
|
||||
bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
|
||||
kv.second.Endpoint,
|
||||
0);
|
||||
// LOG_INFO("bytesSent: %i", bytesSent);
|
||||
} catch (const boost::system::system_error& e) {
|
||||
LOG_INFO("UDPServer::SendToConnectedPlayers: Disconnected client. %s", e.what());
|
||||
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
|
||||
kv.second.Endpoint = boost::asio::ip::udp::endpoint();
|
||||
}
|
||||
}
|
||||
packetDataSent += splitPacket.Size() - splitPacket.HeaderSize();
|
||||
totalBytesSent += splitPacket.Size();
|
||||
|
||||
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
|
||||
++groupIndex;
|
||||
}
|
||||
for (auto& kv : playersTosendTo) {
|
||||
kv.second.PacketGroup++;
|
||||
}
|
||||
}
|
||||
|
||||
// Send back to endpoint of received packet
|
||||
void UDPServer::Send(Packet & packet)
|
||||
{
|
||||
packet.UpdateSize();
|
||||
size_t bytesSent = m_Socket->send_to(
|
||||
size_t bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint,
|
||||
0);
|
||||
LOG_INFO("Size of packet is %i", bytesSent);
|
||||
//LOG_INFO("Size of packet is %i", bytesSent);
|
||||
}
|
||||
|
||||
// Broadcasting respond specific logic
|
||||
@@ -52,7 +128,7 @@ void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
|
||||
packet.Size()),
|
||||
endpoint,
|
||||
0);
|
||||
LOG_INFO("Size of packet is %i", bytesSent);
|
||||
//LOG_INFO("Size of packet is %i", bytesSent);
|
||||
}
|
||||
|
||||
// Broadcasting
|
||||
@@ -64,7 +140,7 @@ void UDPServer::Broadcast(Packet & packet, int port)
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(),port),
|
||||
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(), port),
|
||||
0);
|
||||
m_Socket->set_option(boost::asio::socket_base::broadcast(false));
|
||||
}
|
||||
@@ -91,7 +167,7 @@ int UDPServer::readBuffer()
|
||||
int addasdasd = m_Socket->available();
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
m_Socket->receive_from(boost
|
||||
m_Socket->receive_from(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
@@ -114,13 +190,13 @@ int UDPServer::readBuffer()
|
||||
::asio::buffer((void*)(m_ReadBuffer),
|
||||
sizeOfPacket),
|
||||
m_ReceiverEndpoint, 0, error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
||||
|
||||
@@ -148,14 +148,29 @@ void RawModelCustom::ReadMaterialSingle(std::size_t& offset, char* fileData, con
|
||||
case MaterialType::Basic:
|
||||
newMaterialProperty.material = new MaterialBasic();
|
||||
ReadMaterialBasic(newMaterialProperty.material, offset, fileData, fileByteSize);
|
||||
if(hasSkin){
|
||||
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||
} else {
|
||||
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||
}
|
||||
break;
|
||||
case MaterialType::SplatMapping:
|
||||
newMaterialProperty.material = new MaterialSplatMapping();
|
||||
ReadMaterialSplatMapping(static_cast<MaterialSplatMapping*>(newMaterialProperty.material), offset, fileData, fileByteSize);
|
||||
if (hasSkin){
|
||||
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
|
||||
} else {
|
||||
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
|
||||
}
|
||||
break;
|
||||
case MaterialType::SingleTextures:
|
||||
newMaterialProperty.material = new MaterialSingleTextures();
|
||||
ReadMaterialSingleTexture(static_cast<MaterialSingleTextures*>(newMaterialProperty.material), offset, fileData, fileByteSize);
|
||||
if (hasSkin){
|
||||
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||
} else {
|
||||
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw Resource::FailedLoadingException("Material contains an unknown MaterialType");
|
||||
|
||||
@@ -234,9 +234,14 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
||||
|
||||
void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner) {
|
||||
(bool&)capturePointModels["Model"]["Visible"] = isOwner;
|
||||
for (auto& capModel : capturePointModels.ChildrenWithComponent("Model"))
|
||||
for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform"))
|
||||
{
|
||||
(bool&)capModel["Model"]["Visible"] = isOwner;
|
||||
if (capModel.HasComponent("Model")) {
|
||||
(bool&)capModel["Model"]["Visible"] = isOwner;
|
||||
}
|
||||
if (capModel.HasComponent("PointLight")) {
|
||||
(bool&)capModel["PointLight"]["Visible"] = isOwner;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user