Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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#ifndef EntityFilePreprocessor_h__
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#define EntityFilePreprocessor_h__
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#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
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#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
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#include <xercesc/framework/psvi/XSAttributeUse.hpp>
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#include <xercesc/framework/psvi/XSAttributeDeclaration.hpp>
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#include <xercesc/framework/psvi/XSParticle.hpp>
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#include <xercesc/framework/psvi/XSModelGroup.hpp>
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#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
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#include <xercesc/framework/psvi/XSAnnotation.hpp>
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#include <xercesc/framework/psvi/XSValue.hpp>
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#include <xercesc/framework/MemBufFormatTarget.hpp>
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#include <xercesc/framework/MemBufInputSource.hpp>
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#include <xercesc/parsers/XercesDOMParser.hpp>
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#include "Util/XercesString.h"
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#include "ResourceManager.h"
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#include "World.h"
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#include "EntityXMLFile.h"
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class EntityXMLFilePreprocessor
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{
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public:
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EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
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void RegisterComponents(World* world);
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private:
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const EntityXMLFile* m_EntityFile;
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std::map<std::string, unsigned int> m_ComponentCounts;
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std::map<std::string, ComponentInfo> m_ComponentInfo;
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void onStartComponent(EntityID entity, std::string type);
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void parseComponentInfo();
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void parseDefaults();
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std::string parseAnnotationXML(const XMLCh* xml);
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};
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#endif
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