Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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@@ -4,7 +4,7 @@
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#include "Core/System.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityXMLFileParser.h"
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#include "Core/EPickupSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Engine/Collision/ETrigger.h"
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@@ -3,7 +3,7 @@
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#include "Core/System.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityXMLFileParser.h"
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#include "Core/EPlayerDamage.h"
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#include "Common.h"
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@@ -4,7 +4,7 @@
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#include "Core/System.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityXMLFileParser.h"
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#include "Core/EPlayerDamage.h"
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#include "Common.h"
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#include <tuple>
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@@ -4,7 +4,7 @@
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#include "Core/System.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityXMLFileParser.h"
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#include "Core/EPickupSpawned.h"
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#include "Core/EPlayerHealthPickup.h"
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#include "Engine/Collision/ETrigger.h"
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@@ -7,8 +7,8 @@
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#include "Rendering/ESetCamera.h"
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#include "Core/ConfigFile.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityXMLFile.h"
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#include "Core/EntityXMLFileParser.h"
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#include "Core/EPlayerDeath.h"
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#include "Core/EEntityDeleted.h"
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@@ -7,8 +7,8 @@
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#include "Events/EDoubleJump.h"
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#include "../Engine/Sound/EPlaySoundOnEntity.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityXMLFile.h"
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#include "Core/EntityXMLFileParser.h"
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class PlayerMovementSystem : public ImpureSystem
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{
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@@ -8,7 +8,7 @@
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#include "Events/ESpawnerSpawn.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityXMLFileParser.h"
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class SpawnerSystem : public System
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{
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@@ -9,8 +9,8 @@
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#include "Core/EShoot.h"
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#include "Core/EPlayerSpawned.h"
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#include "Input/EInputCommand.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityXMLFile.h"
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#include "Core/EntityXMLFileParser.h"
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#include "Core/Octree.h"
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#include "Collision/EntityAABB.h"
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#include "Systems/SpawnerSystem.h"
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