Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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@@ -7,8 +7,8 @@
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#include "Events/EDoubleJump.h"
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#include "../Engine/Sound/EPlaySoundOnEntity.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityXMLFile.h"
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#include "Core/EntityXMLFileParser.h"
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class PlayerMovementSystem : public ImpureSystem
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{
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