Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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+5
-5
@@ -11,7 +11,7 @@
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#include "Systems/PlayerSpawnSystem.h"
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#include "Systems/PlayerDeathSystem.h"
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#include "Systems/FloatingEffectSystem.h"
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#include "Core/EntityFileWriter.h"
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#include "Core/EntityXMLFileWriter.h"
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#include "Game/Systems/CapturePointSystem.h"
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#include "Game/Systems/CapturePointHUDSystem.h"
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#include "Game/Systems/PickupSpawnSystem.h"
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@@ -44,7 +44,7 @@ Game::Game(int argc, char* argv[])
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ResourceManager::RegisterType<Texture>("Texture");
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ResourceManager::RegisterType<PNG>("Png");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<EntityFile>("EntityFile");
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ResourceManager::RegisterType<EntityXMLFile>("EntityFile");
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ResourceManager::RegisterType<Font>("FontFile");
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m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
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@@ -80,10 +80,10 @@ Game::Game(int argc, char* argv[])
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m_World = new World(m_EventBroker);
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std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
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if (!mapToLoad.empty()) {
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auto file = ResourceManager::Load<EntityFile>(mapToLoad);
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EntityFilePreprocessor fpp(file);
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auto file = ResourceManager::Load<EntityXMLFile>(mapToLoad);
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EntityXMLFilePreprocessor fpp(file);
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fpp.RegisterComponents(m_World);
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EntityFileParser fp(file);
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EntityXMLFileParser fp(file);
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fp.MergeEntities(m_World);
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}
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@@ -20,8 +20,8 @@ void AmmoPickupSystem::Update(double dt)
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auto& somePickup = *it;
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somePickup.DecreaseThisRespawnTimer -= dt;
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if (somePickup.DecreaseThisRespawnTimer < 0.0) {
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
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EntityFileParser parser(entityFile);
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auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/AmmoPickup.xml");
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EntityXMLFileParser parser(entityFile);
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EntityID ammoPickupID = parser.MergeEntities(m_World);
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//let the world know a pickup has spawned
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@@ -38,8 +38,8 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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m_World->DeleteEntity(playerBoostAssaultEntity.ID);
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}
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//load boost XML file, set it entity parented with the victim player
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auto entityFile = ResourceManager::Load<EntityFile>(classXML);
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EntityFileParser parser(entityFile);
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auto entityFile = ResourceManager::Load<EntityXMLFile>(classXML);
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EntityXMLFileParser parser(entityFile);
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EntityID boostAssaultEntity = parser.MergeEntities(m_World);
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m_World->SetName(boostAssaultEntity, className);
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m_World->SetParent(boostAssaultEntity, e.Victim.ID);
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@@ -9,7 +9,7 @@ DamageIndicatorSystem::DamageIndicatorSystem(SystemParams params)
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//load texture to cache
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auto texture = CommonFunctions::LoadTexture("Textures/DamageIndicator.png", false);
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DamageIndicator.xml");
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auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DamageIndicator.xml");
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}
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void DamageIndicatorSystem::Update(double dt) {
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@@ -49,8 +49,8 @@ bool DamageIndicatorSystem::OnPlayerDamage(Events::PlayerDamage& e)
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float angleBetweenVectors = CalculateAngle(e.Victim, inflictorPos);
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//load & set the "2d" sprite
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DamageIndicator.xml");
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EntityFileParser parser(entityFile);
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auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DamageIndicator.xml");
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EntityXMLFileParser parser(entityFile);
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EntityID spriteID = parser.MergeEntities(m_World);
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m_World->SetParent(spriteID, m_CurrentCamera);
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auto spriteWrapper = EntityWrapper(m_World, spriteID);
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@@ -127,8 +127,8 @@ glm::vec3 DamageIndicatorSystem::DamageIndicatorTest(EntityWrapper player) {
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auto inflictorPos = glm::vec3(currentPos.x + testVar*6.0f, currentPos.y, currentPos.z + testVar2*6.0f);
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//load the explosioneffect XML
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auto deathEffect = ResourceManager::Load<EntityFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
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EntityFileParser parser(deathEffect);
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auto deathEffect = ResourceManager::Load<EntityXMLFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
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EntityXMLFileParser parser(deathEffect);
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EntityID deathEffectID = parser.MergeEntities(m_World);
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EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
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@@ -18,8 +18,8 @@ void PickupSpawnSystem::Update(double dt)
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somePickup.DecreaseThisRespawnTimer -= dt;
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if (somePickup.DecreaseThisRespawnTimer < 0.0) {
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//spawn the new healthPickup
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
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EntityFileParser parser(entityFile);
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auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/HealthPickup.xml");
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EntityXMLFileParser parser(entityFile);
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EntityID healthPickupID = parser.MergeEntities(m_World);
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//let the world know a pickup has spawned (graphics effects, etc)
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@@ -28,8 +28,8 @@ bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
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void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
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{
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//load the explosioneffect XML
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auto deathEffect = ResourceManager::Load<EntityFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
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EntityFileParser parser(deathEffect);
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auto deathEffect = ResourceManager::Load<EntityXMLFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
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EntityXMLFileParser parser(deathEffect);
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EntityID deathEffectID = parser.MergeEntities(m_World);
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EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
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@@ -328,8 +328,8 @@ bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
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void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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{
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//put a hexagon at the entitys... feet?
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auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
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EntityFileParser parser(hexagonEffect);
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auto hexagonEffect = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DoubleJumpHexagon.xml");
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EntityXMLFileParser parser(hexagonEffect);
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EntityID hexagonEffectID = parser.MergeEntities(m_World);
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EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
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hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
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@@ -342,8 +342,8 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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return false;
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}
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auto dashEffectResource = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
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EntityFileParser parser(dashEffectResource);
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auto dashEffectResource = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DashEffect.xml");
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EntityXMLFileParser parser(dashEffectResource);
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EntityID dashEffectID = parser.MergeEntities(m_World);
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EntityWrapper dashEffect(m_World, dashEffectID);
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auto playerModel = player.FirstChildByName("PlayerModel");
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@@ -17,11 +17,11 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
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// Load the entity file and parse it
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const std::string& entityFilePath = spawner["Spawner"]["EntityFile"];
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auto entityFile = ResourceManager::Load<EntityFile>(entityFilePath);
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auto entityFile = ResourceManager::Load<EntityXMLFile>(entityFilePath);
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if (entityFile == nullptr) {
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return EntityWrapper::Invalid;
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}
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EntityFileParser parser(entityFile);
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EntityXMLFileParser parser(entityFile);
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EntityWrapper spawnedEntity(world, parser.MergeEntities(world, parent.ID));
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//If the spawned entity is collideable, then we must not spawn it where it collides with something that
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