Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation

This commit is contained in:
2016-03-02 18:42:11 +01:00
parent 62c8196ad4
commit 26d6546d79
33 changed files with 121 additions and 121 deletions
+2 -2
View File
@@ -20,8 +20,8 @@ void AmmoPickupSystem::Update(double dt)
auto& somePickup = *it;
somePickup.DecreaseThisRespawnTimer -= dt;
if (somePickup.DecreaseThisRespawnTimer < 0.0) {
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
EntityFileParser parser(entityFile);
auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/AmmoPickup.xml");
EntityXMLFileParser parser(entityFile);
EntityID ammoPickupID = parser.MergeEntities(m_World);
//let the world know a pickup has spawned
+2 -2
View File
@@ -38,8 +38,8 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
m_World->DeleteEntity(playerBoostAssaultEntity.ID);
}
//load boost XML file, set it entity parented with the victim player
auto entityFile = ResourceManager::Load<EntityFile>(classXML);
EntityFileParser parser(entityFile);
auto entityFile = ResourceManager::Load<EntityXMLFile>(classXML);
EntityXMLFileParser parser(entityFile);
EntityID boostAssaultEntity = parser.MergeEntities(m_World);
m_World->SetName(boostAssaultEntity, className);
m_World->SetParent(boostAssaultEntity, e.Victim.ID);
+5 -5
View File
@@ -9,7 +9,7 @@ DamageIndicatorSystem::DamageIndicatorSystem(SystemParams params)
//load texture to cache
auto texture = CommonFunctions::LoadTexture("Textures/DamageIndicator.png", false);
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DamageIndicator.xml");
auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DamageIndicator.xml");
}
void DamageIndicatorSystem::Update(double dt) {
@@ -49,8 +49,8 @@ bool DamageIndicatorSystem::OnPlayerDamage(Events::PlayerDamage& e)
float angleBetweenVectors = CalculateAngle(e.Victim, inflictorPos);
//load & set the "2d" sprite
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DamageIndicator.xml");
EntityFileParser parser(entityFile);
auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DamageIndicator.xml");
EntityXMLFileParser parser(entityFile);
EntityID spriteID = parser.MergeEntities(m_World);
m_World->SetParent(spriteID, m_CurrentCamera);
auto spriteWrapper = EntityWrapper(m_World, spriteID);
@@ -127,8 +127,8 @@ glm::vec3 DamageIndicatorSystem::DamageIndicatorTest(EntityWrapper player) {
auto inflictorPos = glm::vec3(currentPos.x + testVar*6.0f, currentPos.y, currentPos.z + testVar2*6.0f);
//load the explosioneffect XML
auto deathEffect = ResourceManager::Load<EntityFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
EntityFileParser parser(deathEffect);
auto deathEffect = ResourceManager::Load<EntityXMLFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
EntityXMLFileParser parser(deathEffect);
EntityID deathEffectID = parser.MergeEntities(m_World);
EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
+2 -2
View File
@@ -18,8 +18,8 @@ void PickupSpawnSystem::Update(double dt)
somePickup.DecreaseThisRespawnTimer -= dt;
if (somePickup.DecreaseThisRespawnTimer < 0.0) {
//spawn the new healthPickup
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
EntityFileParser parser(entityFile);
auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/HealthPickup.xml");
EntityXMLFileParser parser(entityFile);
EntityID healthPickupID = parser.MergeEntities(m_World);
//let the world know a pickup has spawned (graphics effects, etc)
+2 -2
View File
@@ -28,8 +28,8 @@ bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
{
//load the explosioneffect XML
auto deathEffect = ResourceManager::Load<EntityFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
EntityFileParser parser(deathEffect);
auto deathEffect = ResourceManager::Load<EntityXMLFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
EntityXMLFileParser parser(deathEffect);
EntityID deathEffectID = parser.MergeEntities(m_World);
EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
+4 -4
View File
@@ -328,8 +328,8 @@ bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
{
//put a hexagon at the entitys... feet?
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
EntityFileParser parser(hexagonEffect);
auto hexagonEffect = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DoubleJumpHexagon.xml");
EntityXMLFileParser parser(hexagonEffect);
EntityID hexagonEffectID = parser.MergeEntities(m_World);
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
@@ -342,8 +342,8 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
return false;
}
auto dashEffectResource = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
EntityFileParser parser(dashEffectResource);
auto dashEffectResource = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DashEffect.xml");
EntityXMLFileParser parser(dashEffectResource);
EntityID dashEffectID = parser.MergeEntities(m_World);
EntityWrapper dashEffect(m_World, dashEffectID);
auto playerModel = player.FirstChildByName("PlayerModel");
+2 -2
View File
@@ -17,11 +17,11 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
// Load the entity file and parse it
const std::string& entityFilePath = spawner["Spawner"]["EntityFile"];
auto entityFile = ResourceManager::Load<EntityFile>(entityFilePath);
auto entityFile = ResourceManager::Load<EntityXMLFile>(entityFilePath);
if (entityFile == nullptr) {
return EntityWrapper::Invalid;
}
EntityFileParser parser(entityFile);
EntityXMLFileParser parser(entityFile);
EntityWrapper spawnedEntity(world, parser.MergeEntities(world, parent.ID));
//If the spawned entity is collideable, then we must not spawn it where it collides with something that