Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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@@ -38,8 +38,8 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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m_World->DeleteEntity(playerBoostAssaultEntity.ID);
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}
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//load boost XML file, set it entity parented with the victim player
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auto entityFile = ResourceManager::Load<EntityFile>(classXML);
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EntityFileParser parser(entityFile);
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auto entityFile = ResourceManager::Load<EntityXMLFile>(classXML);
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EntityXMLFileParser parser(entityFile);
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EntityID boostAssaultEntity = parser.MergeEntities(m_World);
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m_World->SetName(boostAssaultEntity, className);
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m_World->SetParent(boostAssaultEntity, e.Victim.ID);
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