Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation

This commit is contained in:
2016-03-02 18:42:11 +01:00
parent 62c8196ad4
commit 26d6546d79
33 changed files with 121 additions and 121 deletions
+5 -5
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@@ -7,7 +7,7 @@ using boost::unit_test_framework::test_case;
#include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h"
#include "Core/EntityFileWriter.h"
#include "Core/EntityXMLFileWriter.h"
#include "Game/Systems/CapturePointSystem.h"
BOOST_AUTO_TEST_SUITE(CapturePointTestSuite)
@@ -82,7 +82,7 @@ bool CapturePointTest::CapturePoint_Game_Loop_OneHundredTimes() {
CapturePointTest::CapturePointTest(int runTestNumber)
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<EntityFile>("EntityFile");
ResourceManager::RegisterType<EntityXMLFile>("EntityFile");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
@@ -99,10 +99,10 @@ CapturePointTest::CapturePointTest(int runTestNumber)
m_SystemPipeline->AddSystem<CapturePointSystem>(1);
//must register components (Components.xsd), else you cant create entities. Easiest done by loading a test xsd file
auto file = ResourceManager::Load<EntityFile>("Schema/Entities/TeamTest.xml");
EntityFilePreprocessor fpp(file);
auto file = ResourceManager::Load<EntityXMLFile>("Schema/Entities/TeamTest.xml");
EntityXMLFilePreprocessor fpp(file);
fpp.RegisterComponents(m_World);
EntityFileParser fp(file);
EntityXMLFileParser fp(file);
fp.MergeEntities(m_World);
EntityID playerID = m_World->CreateEntity();
+4 -4
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@@ -9,12 +9,12 @@
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityFile.h"
#include "Core/EntityXMLFile.h"
#include "Core/SystemPipeline.h"
#include "Core/EntityFilePreprocessor.h"
#include "Core/EntityFileParser.h"
#include "Core/EntityFileWriter.h"
#include "Core/EntityXMLFilePreprocessor.h"
#include "Core/EntityXMLFileParser.h"
#include "Core/EntityXMLFileWriter.h"
#include "Engine/Collision/ETrigger.h"
+4 -4
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@@ -30,7 +30,7 @@ BOOST_AUTO_TEST_SUITE_END()
GameHealthSystemTest::GameHealthSystemTest()
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<EntityFile>("EntityFile");
ResourceManager::RegisterType<EntityXMLFile>("EntityFile");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
@@ -41,10 +41,10 @@ GameHealthSystemTest::GameHealthSystemTest()
// Create a world
m_World = new World();
auto file = ResourceManager::Load<EntityFile>("Schema/Entities/TeamTest.xml");
EntityFilePreprocessor fpp(file);
auto file = ResourceManager::Load<EntityXMLFile>("Schema/Entities/TeamTest.xml");
EntityXMLFilePreprocessor fpp(file);
fpp.RegisterComponents(m_World);
EntityFileParser fp(file);
EntityXMLFileParser fp(file);
fp.MergeEntities(m_World);
// Create system pipeline
+1 -1
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@@ -11,7 +11,7 @@
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityFile.h"
#include "Core/EntityXMLFile.h"
#include "Core/SystemPipeline.h"
#include "Editor/EditorSystem.h"
+4 -4
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@@ -30,7 +30,7 @@ BOOST_AUTO_TEST_SUITE_END()
PickupSpawnTest::PickupSpawnTest(int runTestNumber)
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<EntityFile>("EntityFile");
ResourceManager::RegisterType<EntityXMLFile>("EntityFile");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
@@ -44,10 +44,10 @@ PickupSpawnTest::PickupSpawnTest(int runTestNumber)
m_SystemPipeline->AddSystem<PickupSpawnSystem>(1);
//must register components (Components.xsd), else you cant create entities. Easiest done by loading a test xsd file
auto file = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
EntityFilePreprocessor fpp(file);
auto file = ResourceManager::Load<EntityXMLFile>("Schema/Entities/HealthPickup.xml");
EntityXMLFilePreprocessor fpp(file);
fpp.RegisterComponents(m_World);
EntityFileParser fp(file);
EntityXMLFileParser fp(file);
//connect the healthpickup to the world
m_HealthPickupID = fp.MergeEntities(m_World);
+5 -5
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@@ -9,12 +9,12 @@
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityFile.h"
#include "Core/EntityXMLFile.h"
#include "Core/SystemPipeline.h"
#include "Core/EntityFilePreprocessor.h"
#include "Core/EntityFileParser.h"
#include "Core/EntityFileWriter.h"
#include "Core/EntityXMLFilePreprocessor.h"
#include "Core/EntityXMLFileParser.h"
#include "Core/EntityXMLFileWriter.h"
#include "Engine/Collision/ETrigger.h"
@@ -29,7 +29,7 @@
//#include <tuple>
#include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h"
#include "Core/EntityFileWriter.h"
#include "Core/EntityXMLFileWriter.h"
#include "Game/Systems/HealthSystem.h"
#include "Game/Systems/PickupSpawnSystem.h"