Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation

This commit is contained in:
2016-03-02 18:42:11 +01:00
parent 62c8196ad4
commit 26d6546d79
33 changed files with 121 additions and 121 deletions
+5 -5
View File
@@ -7,7 +7,7 @@ using boost::unit_test_framework::test_case;
#include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h"
#include "Core/EntityFileWriter.h"
#include "Core/EntityXMLFileWriter.h"
#include "Game/Systems/CapturePointSystem.h"
BOOST_AUTO_TEST_SUITE(CapturePointTestSuite)
@@ -82,7 +82,7 @@ bool CapturePointTest::CapturePoint_Game_Loop_OneHundredTimes() {
CapturePointTest::CapturePointTest(int runTestNumber)
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<EntityFile>("EntityFile");
ResourceManager::RegisterType<EntityXMLFile>("EntityFile");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
@@ -99,10 +99,10 @@ CapturePointTest::CapturePointTest(int runTestNumber)
m_SystemPipeline->AddSystem<CapturePointSystem>(1);
//must register components (Components.xsd), else you cant create entities. Easiest done by loading a test xsd file
auto file = ResourceManager::Load<EntityFile>("Schema/Entities/TeamTest.xml");
EntityFilePreprocessor fpp(file);
auto file = ResourceManager::Load<EntityXMLFile>("Schema/Entities/TeamTest.xml");
EntityXMLFilePreprocessor fpp(file);
fpp.RegisterComponents(m_World);
EntityFileParser fp(file);
EntityXMLFileParser fp(file);
fp.MergeEntities(m_World);
EntityID playerID = m_World->CreateEntity();