Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation

This commit is contained in:
2016-03-02 18:42:11 +01:00
parent 62c8196ad4
commit 26d6546d79
33 changed files with 121 additions and 121 deletions
+5 -5
View File
@@ -9,12 +9,12 @@
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityFile.h"
#include "Core/EntityXMLFile.h"
#include "Core/SystemPipeline.h"
#include "Core/EntityFilePreprocessor.h"
#include "Core/EntityFileParser.h"
#include "Core/EntityFileWriter.h"
#include "Core/EntityXMLFilePreprocessor.h"
#include "Core/EntityXMLFileParser.h"
#include "Core/EntityXMLFileWriter.h"
#include "Engine/Collision/ETrigger.h"
@@ -29,7 +29,7 @@
//#include <tuple>
#include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h"
#include "Core/EntityFileWriter.h"
#include "Core/EntityXMLFileWriter.h"
#include "Game/Systems/HealthSystem.h"
#include "Game/Systems/PickupSpawnSystem.h"