Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts: # include/Engine/Rendering/Skeleton.h # src/Engine/Rendering/RawModelCustom.cpp # src/Engine/Rendering/Skeleton.cpp
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@@ -16,8 +16,9 @@ public:
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~Model();
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const std::vector<RawModel::MaterialGroup>& MaterialGroups() const { return m_RawModel->MaterialGroups; }
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const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
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const std::vector<RawModel::Vertex>& Vertices() const { return m_RawModel->m_Vertices; }
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const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
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unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
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bool isSkined() const { return m_RawModel->isSkined; }
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GLuint VAO;
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GLuint ElementBuffer;
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RawModel* m_RawModel;
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@@ -33,17 +33,20 @@ protected:
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public:
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~RawModelCustom();
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struct Vertex
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{
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glm::vec3 Position;
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glm::vec3 Normal;
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glm::vec3 Tangent;
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glm::vec3 BiNormal;
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glm::vec2 TextureCoords;
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struct Vertex
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{
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glm::vec3 Position;
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glm::vec3 Normal;
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glm::vec3 Tangent;
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glm::vec3 BiNormal;
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glm::vec2 TextureCoords;
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};
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struct SkinedVertex : public Vertex {
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glm::vec4 BoneIndices;
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glm::vec4 BoneWeights;
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};
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struct MaterialGroup
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{
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float SpecularExponent;
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@@ -64,15 +67,33 @@ public:
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std::shared_ptr<::Texture> IncandescenceMap;
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};
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std::vector<MaterialGroup> MaterialGroups;
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const Vertex* Vertices() const {
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if (isSkined) {
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return m_SkinedVertices.data();
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} else {
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return m_Vertices.data();
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}
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};
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unsigned int NumVertices() const {
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if (isSkined) {
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return m_SkinedVertices.size();
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} else {
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return m_Vertices.size();
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}
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};
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std::vector<MaterialGroup> MaterialGroups;
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bool isSkined;
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std::vector<Vertex> m_Vertices;
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std::vector<unsigned int> m_Indices;
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Skeleton* m_Skeleton = nullptr;
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glm::mat4 m_Matrix;
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private:
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std::vector<Vertex> m_Vertices;
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std::vector<SkinedVertex> m_SkinedVertices;
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void ReadMeshFile(std::string filePath);
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void ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
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@@ -89,7 +110,7 @@ private:
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void ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips);
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void ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex);
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void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, Skeleton::Animation& animation);
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void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
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//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
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};
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@@ -54,24 +54,22 @@ public:
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{
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struct BoneProperty
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{
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int ID;
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glm::vec3 Position;
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glm::quat Rotation;
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glm::vec3 Scale = glm::vec3(1);
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};
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int Index = 0;
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double Time = 0.0;
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std::map<int, Keyframe::BoneProperty> BoneProperties;
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int Index = 0;
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double Time = 0.0;
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BoneProperty BoneProperties;
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//Keyframe::BoneProperty boneProperty;
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};
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std::string Name;
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double Duration;
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// unsigned int KeyFrameAmount;
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std::vector<Keyframe> Keyframes;
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//std::map<int, std::list<Keyframe>> BoneKeyFrames;
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std::string Name;
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double Duration;
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std::map<int, std::vector<Keyframe>> JointAnimations;
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};
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Skeleton() { }
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