Merge remote-tracking branch 'origin/Importer' into Animations

# Conflicts:
#	include/Engine/Rendering/Skeleton.h
#	src/Engine/Rendering/RawModelCustom.cpp
#	src/Engine/Rendering/Skeleton.cpp
This commit is contained in:
viktorljung
2016-02-04 11:32:44 +01:00
11 changed files with 295 additions and 144 deletions
+2 -1
View File
@@ -255,7 +255,8 @@ bool attachAABBComponentFromModel(World* world, EntityID id)
glm::vec3 mini = glm::vec3(INFINITY, INFINITY, INFINITY);
glm::vec3 maxi = glm::vec3(-INFINITY, -INFINITY, -INFINITY);
for (const auto& v : modelRes->Vertices()) {
for (unsigned int i = 0; i < modelRes->NumberOfVertices(); i++) {
const auto& v = modelRes->Vertices()[i];
const auto& wPos = modelMatrix * glm::vec4(v.Position.x, v.Position.y, v.Position.z, 1);
maxi.x = std::max(wPos.x, maxi.x);
maxi.y = std::max(wPos.y, maxi.y);
+21 -6
View File
@@ -24,7 +24,12 @@ Model::Model(std::string fileName)
GLuint buffer;
glGenBuffers(1, &buffer);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, m_RawModel->m_Vertices.size() * sizeof(RawModel::Vertex), &m_RawModel->m_Vertices[0], GL_STATIC_DRAW);
if (m_RawModel->isSkined) {
glBufferData(GL_ARRAY_BUFFER, m_RawModel->NumVertices() * sizeof(RawModel::SkinedVertex), m_RawModel->Vertices(), GL_STATIC_DRAW);
} else {
glBufferData(GL_ARRAY_BUFFER, m_RawModel->NumVertices() * sizeof(RawModel::Vertex), m_RawModel->Vertices(), GL_STATIC_DRAW);
}
glGenBuffers(1, &ElementBuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer);
@@ -35,7 +40,13 @@ Model::Model(std::string fileName)
GLERROR("GLEW: BufferFail4");
glBindBuffer(GL_ARRAY_BUFFER, buffer);
std::vector<int> structSizes = { 3, 3, 3, 3, 2, 4, 4 };
std::vector<int> structSizes;
if (m_RawModel->isSkined) {
structSizes = { 3, 3, 3, 3, 2, 4, 4 };
} else {
structSizes = { 3, 3, 3, 3, 2 };
}
int stride = 0;
for (int size : structSizes) {
stride += size;
@@ -49,8 +60,10 @@ Model::Model(std::string fileName)
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
if (m_RawModel->isSkined) {
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
}
}
GLERROR("GLEW: BufferFail5");
@@ -59,8 +72,10 @@ Model::Model(std::string fileName)
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glEnableVertexAttribArray(4);
glEnableVertexAttribArray(5);
glEnableVertexAttribArray(6);
if (m_RawModel->isSkined) {
glEnableVertexAttribArray(5);
glEnableVertexAttribArray(6);
}
GLERROR("GLEW: BufferFail5");
//CreateBuffers();
+59 -30
View File
@@ -11,6 +11,7 @@ RawModelCustom::RawModelCustom(std::string fileName)
ReadMeshFile(fileName);
ReadMaterialFile(fileName);
ReadAnimationFile(fileName);
int k = 0;
}
void RawModelCustom::ReadMeshFile(std::string filePath)
@@ -40,7 +41,14 @@ void RawModelCustom::ReadMeshFile(std::string filePath)
void RawModelCustom::ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
{
#ifdef BOOST_LITTLE_ENDIAN
m_Vertices.resize(*(unsigned int*)(fileData + offset));
isSkined = true;//*(unsigned int*)(fileData + offset);
//offset += sizeof(bool);
if (isSkined) {
m_SkinedVertices.resize(*(unsigned int*)(fileData + offset));
}
else {
m_Vertices.resize(*(unsigned int*)(fileData + offset));
}
offset += sizeof(unsigned int);
m_Indices.resize(*(unsigned int*)(fileData + offset));
offset += sizeof(unsigned int);
@@ -57,12 +65,19 @@ void RawModelCustom::ReadMesh(unsigned int& offset, char* fileData, unsigned int
void RawModelCustom::ReadVertices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
{
#ifdef BOOST_LITTLE_ENDIAN
if (offset + m_Vertices.size() * sizeof(Vertex) > fileByteSize) {
throw Resource::FailedLoadingException("Reading vertices failed");
}
memcpy(&m_Vertices[0], fileData + offset, m_Vertices.size() * sizeof(Vertex));
offset += m_Vertices.size() * sizeof(Vertex);
if (isSkined) {
if (offset + m_SkinedVertices.size() * sizeof(SkinedVertex) > fileByteSize) {
throw Resource::FailedLoadingException("Reading skined vertices failed");
}
memcpy(&m_SkinedVertices[0], fileData + offset, m_Vertices.size() * sizeof(SkinedVertex));
offset += m_SkinedVertices.size() * sizeof(SkinedVertex);
} else {
if (offset + m_Vertices.size() * sizeof(Vertex) > fileByteSize) {
throw Resource::FailedLoadingException("Reading vertices failed");
}
memcpy(&m_Vertices[0], fileData + offset, m_Vertices.size() * sizeof(Vertex));
offset += m_Vertices.size() * sizeof(Vertex);
}
#else
#endif
}
@@ -317,19 +332,35 @@ void RawModelCustom::ReadAnimationClipSingle(unsigned int &offset, char* fileDat
if (offset + sizeof(float) > fileByteSize) {
throw Resource::FailedLoadingException("Reading AnimationClip duration failed");
}
newAnimation.Duration = *(float*)(fileData + offset);
offset += sizeof(float);
if (offset + sizeof(unsigned int) > fileByteSize) {
throw Resource::FailedLoadingException("Reading AnimationClip NrOfKeyframes failed");
throw Resource::FailedLoadingException("Reading AnimationClip numberOfJointFrames failed");
}
unsigned int nrOfKeyframes = *(unsigned int*)(fileData + offset);
unsigned int numberOfJointFrames = *(unsigned int*)(fileData + offset);
offset += sizeof(unsigned int);
newAnimation.Keyframes.reserve(nrOfKeyframes);
for (unsigned int i = 0; i < nrOfKeyframes; i++) {
ReadAnimationKeyFrame(offset, fileData, fileByteSize, newAnimation);
for (unsigned int i = 0; i < numberOfJointFrames; i++) {
if (offset + sizeof(unsigned int) > fileByteSize) {
throw Resource::FailedLoadingException("Reading AnimationClip JointID failed");
}
int jointID = *(unsigned int*)(fileData + offset);
offset += sizeof(unsigned int);
if (offset + sizeof(unsigned int) > fileByteSize) {
throw Resource::FailedLoadingException("Reading AnimationClip numberOFKeyFrames failed");
}
unsigned int numberOFKeyFrames = *(unsigned int*)(fileData + offset);
offset += sizeof(unsigned int);
if (numberOFKeyFrames > 0) {
newAnimation.JointAnimations[jointID].reserve(numberOFKeyFrames);
for (unsigned int j = 0; j < numberOFKeyFrames; j++) {
ReadAnimationKeyFrame(offset, fileData, fileByteSize, newAnimation.JointAnimations[jointID]);
}
}
}
m_Skeleton->Animations[newAnimation.Name] = newAnimation;
//m_Skeleton->Animations[newAnimation.Name].KeyFrameAmount = nrOfKeyframes;
@@ -337,7 +368,7 @@ void RawModelCustom::ReadAnimationClipSingle(unsigned int &offset, char* fileDat
#endif
}
void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, Skeleton::Animation& animation)
void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation)
{
Skeleton::Animation::Keyframe newKeyFrame;
@@ -353,28 +384,26 @@ void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData,
newKeyFrame.Time = *(float*)(fileData + offset);
offset += sizeof(float);
if (offset + sizeof(unsigned int) > fileByteSize) {
throw Resource::FailedLoadingException("Reading AnimationKeyFrame NrOfJoints failed");
if (offset + sizeof(float) * 3 > fileByteSize) {
throw Resource::FailedLoadingException("Reading AnimationKeyFrame Position failed");
}
unsigned int nrOfJoints = *(unsigned int*)(fileData + offset);
offset += sizeof(unsigned int);
memcpy(&newKeyFrame.BoneProperties.Position[0], fileData + offset, sizeof(float) * 3);
offset += sizeof(float) * 3;
if (offset + sizeof(Skeleton::Animation::Keyframe::BoneProperty) * nrOfJoints> fileByteSize) {
throw Resource::FailedLoadingException("Reading AnimationKeyFrame joints failed");
if (offset + sizeof(float) * 4 > fileByteSize) {
throw Resource::FailedLoadingException("Reading AnimationKeyFrame Rotation failed");
}
memcpy(&newKeyFrame.BoneProperties.Rotation[0], fileData + offset, sizeof(float) * 4);
offset += sizeof(float) * 4;
Skeleton::Animation::Keyframe::BoneProperty newBone;
for (unsigned int i = 0; i < nrOfJoints; i++) {
memcpy(&newBone, (fileData + offset), sizeof(Skeleton::Animation::Keyframe::BoneProperty));
offset += sizeof(Skeleton::Animation::Keyframe::BoneProperty);
newKeyFrame.BoneProperties[newBone.ID] = newBone;
if (offset + sizeof(float) * 3 > fileByteSize) {
throw Resource::FailedLoadingException("Reading AnimationKeyFrame Scale failed");
}
animation.Keyframes.push_back(newKeyFrame);
// memcpy(&newBone, (fileData + offset), sizeof(Skeleton::Animation::Keyframe::BoneProperty));
//newKeyFrame.boneProperty = newBone;
memcpy(&newKeyFrame.BoneProperties.Scale[0], fileData + offset, sizeof(float) * 3);
offset += sizeof(float) * 3;
// animation.BoneKeyFrames[newBone.ID].push_back(newKeyFrame);
animation.push_back(newKeyFrame);
}