Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
This commit is contained in:
@@ -8,21 +8,16 @@ BoostSystem::BoostSystem(SystemParams params)
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bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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{
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if (e.Victim.ID == e.Inflictor.ID) {
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if (e.Victim == e.Inflictor) {
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return false;
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}
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if (!e.Victim.Valid() || !LocalPlayer.Valid()) {
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if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
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return false;
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}
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if (e.Victim != LocalPlayer && !e.Victim.IsChildOf(LocalPlayer)) {
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return false;
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}
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if (!e.Inflictor.Valid()) {
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return false;
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}
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//if its not friendly fire, return
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if ((int)m_World->GetComponent(e.Inflictor.ID, "Team")["Team"] != (int)m_World->GetComponent(e.Victim.ID, "Team")["Team"]) {
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@@ -38,6 +33,9 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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if (className == "SidearmWeapon") { // give ammo
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giveAmmo(e.Inflictor, e.Victim);
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} else { //give boost
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if (!IsServer) {
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return false;
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}
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//get the XML file, example: "Schema/Entities/BoostclassName.xml"
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std::string classXML = "Schema/Entities/" + className + ".xml";
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@@ -86,7 +84,7 @@ void BoostSystem::giveAmmo(EntityWrapper giver, EntityWrapper receiver)
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int maxAmmo = receiver["AssaultWeapon"]["MaxAmmo"];
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Field<int> ammo = receiver["AssaultWeapon"]["Ammo"];
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int givenAmmo = 3;
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int givenAmmo = 20;
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magazineAmmo = glm::clamp(magazineAmmo + givenAmmo, 0, magazineSize);
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if (magazineAmmo > prevMagazineAmmo) {
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@@ -102,7 +100,7 @@ void BoostSystem::giveAmmo(EntityWrapper giver, EntityWrapper receiver)
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int maxAmmo = receiver["DefenderWeapon"]["MaxAmmo"];
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Field<int> ammo = receiver["DefenderWeapon"]["Ammo"];
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int givenAmmo = 1;
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int givenAmmo = 3;
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magazineAmmo = glm::clamp(magazineAmmo + givenAmmo, 0, magazineSize);
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if (magazineAmmo > prevMagazineAmmo) {
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@@ -392,17 +392,22 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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{
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EntityWrapper player(m_World, e.Player);
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if (!player.Valid()){// || !IsClient || player.ID == LocalPlayer.ID) {
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EntityWrapper eventPlayer(m_World, e.Player);
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if (!eventPlayer.Valid()){// || IsServer || eventPlayer.ID == LocalPlayer.ID) {
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return false;
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}
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// auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
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// EntityWrapper dashEffect = entityFile->MergeInto(m_World);
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EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
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EntityWrapper playerModel = eventPlayer.FirstChildByName("PlayerModel");
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for (auto& kv : m_PlayerInputControllers) {
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EntityWrapper player = kv.first;
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if(player != eventPlayer) {
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continue;
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}
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auto& controller = kv.second;
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if (!player.Valid()) {
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@@ -10,6 +10,7 @@ void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWra
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void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
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{
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CheckBoost(cWeapon, wi);
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// Start reloading automatically if at 0 mag ammo
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Field<int> magAmmo = cWeapon["MagazineAmmo"];
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if (m_ConfigAutoReload && magAmmo <= 0) {
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@@ -385,13 +386,11 @@ void AssaultWeaponBehaviour::CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi
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PickData pickData = m_Renderer->Pick(centerScreen);
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EntityWrapper victim(m_World, pickData.Entity);
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if (!victim.Valid()) {
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RemoveBoostCheckHUD(wi);
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return;
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}
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// Don't let us somehow shoot ourselves in the foot
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if (victim == LocalPlayer) {
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RemoveBoostCheckHUD(wi);
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return;
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}
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@@ -400,59 +399,111 @@ void AssaultWeaponBehaviour::CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi
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victim = victim.FirstParentWithComponent("Player");
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}
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if (!victim.Valid()) {
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RemoveBoostCheckHUD(wi);
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return;
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}
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// If friendly fire, reduce damage to 0 (needed to make Boosts, Ammosharing work)
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if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
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EntityWrapper friendlyBoostHudSpawner = wi.FirstPersonPlayerModel.FirstChildByName("FriendlyBoostAttachment");
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if (friendlyBoostHudSpawner.Valid()) {
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EntityWrapper assaultBoost = victim.FirstChildByName("BoostAssault");
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EntityWrapper defenderBoost = victim.FirstChildByName("BoostDefender");
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EntityWrapper sniperBoost = victim.FirstChildByName("BoostSniper");
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auto children = m_World->GetDirectChildren(friendlyBoostHudSpawner.ID);
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if (children.first == children.second) {
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if (friendlyBoostHudSpawner.HasComponent("Spawner")) {
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EntityWrapper friendlyAmmoHud = SpawnerSystem::Spawn(friendlyBoostHudSpawner, friendlyBoostHudSpawner);
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if (friendlyAmmoHud.Valid()) {
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EntityWrapper textEntity = friendlyAmmoHud.FirstChildByName("MagazineAmmo");
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if (textEntity.Valid()) {
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if (textEntity.HasComponent("Text")) {
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// (std::string&)textEntity["Text"]["Content"] = std::to_string(magazineAmmo);
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EntityWrapper friendlyBoostHud = SpawnerSystem::Spawn(friendlyBoostHudSpawner, friendlyBoostHudSpawner);
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if (friendlyBoostHud.Valid()) {
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EntityWrapper assaultBoostEntity = friendlyBoostHud.FirstChildByName("AssaultBoost");
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if (assaultBoostEntity.Valid()) {
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EntityWrapper active = assaultBoostEntity.FirstChildByName("Active");
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if (active.HasComponent("Text")) {
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if (assaultBoost.Valid()) {
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(Field<bool>)active["Text"]["Visible"] = true;
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} else {
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(Field<bool>)active["Text"]["Visible"] = false;
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}
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}
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}
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EntityWrapper ammoTextEntity = friendlyAmmoHud.FirstChildByName("Ammo");
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if (ammoTextEntity.Valid()) {
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if (ammoTextEntity.HasComponent("Text")) {
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// (std::string&)ammoTextEntity["Text"]["Content"] = std::to_string(ammo);
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EntityWrapper defenderBoostEntity = friendlyBoostHud.FirstChildByName("DefenderBoost");
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if (defenderBoostEntity.Valid()) {
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EntityWrapper active = defenderBoostEntity.FirstChildByName("Active");
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if (active.HasComponent("Text")) {
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if (defenderBoost.Valid()) {
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(Field<bool>)active["Text"]["Visible"] = true;
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} else {
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(Field<bool>)active["Text"]["Visible"] = false;
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}
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}
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}
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EntityWrapper sniperBoostEntity = friendlyBoostHud.FirstChildByName("SniperBoost");
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if (sniperBoostEntity.Valid()) {
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EntityWrapper active = sniperBoostEntity.FirstChildByName("Active");
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if (active.HasComponent("Text")) {
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if (sniperBoost.Valid()) {
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(Field<bool>)active["Text"]["Visible"] = true;
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} else {
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(Field<bool>)active["Text"]["Visible"] = false;
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}
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}
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}
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}
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}
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} else {
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EntityWrapper textEntity = friendlyBoostHudSpawner.FirstChildByName("MagazineAmmo");
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if (textEntity.Valid()) {
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if (textEntity.HasComponent("Text")) {
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// (std::string&)textEntity["Text"]["Content"] = std::to_string(magazineAmmo);
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EntityWrapper friendlyBoostHud = friendlyBoostHudSpawner.FirstChildByName("FriendlyBoostHUD");
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if (friendlyBoostHud.Valid()) {
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if(friendlyBoostHud.HasComponent("Lifetime")) {
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(Field<double>)friendlyBoostHud["Lifetime"]["Lifetime"] = 0.5;
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}
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}
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EntityWrapper ammoTextEntity = friendlyBoostHudSpawner.FirstChildByName("Ammo");
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if (ammoTextEntity.Valid()) {
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if (ammoTextEntity.HasComponent("Text")) {
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// (std::string&)ammoTextEntity["Text"]["Content"] = std::to_string(ammo);
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EntityWrapper assaultBoostEntity = friendlyBoostHud.FirstChildByName("AssaultBoost");
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if (assaultBoostEntity.Valid()) {
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EntityWrapper active = assaultBoostEntity.FirstChildByName("Active");
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if (active.HasComponent("Text")) {
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if (assaultBoost.Valid()) {
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(Field<bool>)active["Text"]["Visible"] = true;
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} else {
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(Field<bool>)active["Text"]["Visible"] = false;
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}
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}
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}
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EntityWrapper defenderBoostEntity = friendlyBoostHud.FirstChildByName("DefenderBoost");
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if (defenderBoostEntity.Valid()) {
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EntityWrapper active = defenderBoostEntity.FirstChildByName("Active");
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if (active.HasComponent("Text")) {
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if (defenderBoost.Valid()) {
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(Field<bool>)active["Text"]["Visible"] = true;
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} else {
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(Field<bool>)active["Text"]["Visible"] = false;
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}
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}
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}
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EntityWrapper sniperBoostEntity = friendlyBoostHud.FirstChildByName("SniperBoost");
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if (sniperBoostEntity.Valid()) {
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EntityWrapper active = sniperBoostEntity.FirstChildByName("Active");
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if (active.HasComponent("Text")) {
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if (sniperBoost.Valid()) {
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(Field<bool>)active["Text"]["Visible"] = true;
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} else {
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(Field<bool>)active["Text"]["Visible"] = false;
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}
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}
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}
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}
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}
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}
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}
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}
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void AssaultWeaponBehaviour::RemoveBoostCheckHUD(WeaponInfo& wi)
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{
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}
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