Merge remote-tracking branch 'origin/master' into HUDDesync
This commit is contained in:
@@ -348,13 +348,12 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.6050530664521858</Time1>
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<Time1>1.8314163732853146</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -366,11 +365,10 @@
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/>
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<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/>
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<Position X="0.120430619" Y="-0.229687244" Z="-0.181454629"/>
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<Orientation X="0.0104048112" Y="-0.0026817855" Z="0.0428442657"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -476,7 +474,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.620305457513453</Time1>
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<Time1>0.16333512901638159</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:AnimationOffset>
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@@ -500,8 +498,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/>
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<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/>
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<Position X="0.158296332" Y="1.03131664" Z="-0.21615544"/>
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<Orientation X="-0.0626514703" Y="-0.0352048129" Z="0.12013837"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -349,13 +349,12 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.6050530664521858</Time1>
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<Time1>0.018170670865885086</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -367,11 +366,10 @@
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/>
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<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/>
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<Position X="0.120430693" Y="-0.2284486" Z="-0.181454509"/>
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<Orientation X="0.0104046017" Y="-0.00268172775" Z="0.0428442247"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -477,7 +475,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.620305457513453</Time1>
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<Time1>0.11675631578762591</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:AnimationOffset>
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@@ -501,8 +499,8 @@
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/>
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<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/>
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<Position X="0.157842755" Y="1.03184748" Z="-0.216178894"/>
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<Orientation X="-0.0626459867" Y="-0.0335309952" Z="0.120309927"/>
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</c:Transform>
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</Components>
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<Children>
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