Input events for Client done. Instead of windows getAsyncKeyState();
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@@ -7,6 +7,7 @@
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#include <boost/thread.hpp>
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#include <boost/bind.hpp>
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#include <glm/common.hpp>
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#include <GLFW/glfw3.h> // For input event
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#include "Network/MessageType.h"
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#include "Network/NetworkDefines.h"
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@@ -40,7 +41,7 @@ private:
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void ParsePing();
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void ParseServerPing();
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void ParseSnapshot(char* data, size_t length);
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void SendInput();
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//void SendInput();
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void SendDebugInput();
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void DrawBoard();
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