Input events for Client done. Instead of windows getAsyncKeyState();
This commit is contained in:
@@ -7,6 +7,7 @@
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#include <boost/thread.hpp>
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#include <boost/thread.hpp>
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#include <boost/bind.hpp>
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#include <boost/bind.hpp>
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#include <glm/common.hpp>
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#include <glm/common.hpp>
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#include <GLFW/glfw3.h> // For input event
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#include "Network/MessageType.h"
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#include "Network/MessageType.h"
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#include "Network/NetworkDefines.h"
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#include "Network/NetworkDefines.h"
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@@ -40,7 +41,7 @@ private:
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void ParsePing();
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void ParsePing();
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void ParseServerPing();
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void ParseServerPing();
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void ParseSnapshot(char* data, size_t length);
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void ParseSnapshot(char* data, size_t length);
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void SendInput();
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//void SendInput();
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void SendDebugInput();
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void SendDebugInput();
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void DrawBoard();
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void DrawBoard();
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@@ -51,7 +51,7 @@ void Client::Start(EventBroker* eventBroker)
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threads.create_thread(boost::bind(&Client::DisplayLoop, this));
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threads.create_thread(boost::bind(&Client::DisplayLoop, this));
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threads.create_thread(boost::bind(&Client::ReadFromServer, this));
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threads.create_thread(boost::bind(&Client::ReadFromServer, this));
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threads.create_thread(boost::bind(&Client::InputLoop, this));
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//threads.create_thread(boost::bind(&Client::InputLoop, this));
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threads.join_all();
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threads.join_all();
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}
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}
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@@ -82,7 +82,7 @@ void Client::InputLoop()
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int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC);
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int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC);
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if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) {
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if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) {
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if (m_PlayerID != -1) {
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if (m_PlayerID != -1) {
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SendInput();
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//SendInput();
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}
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}
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previousInputTime = currentTime;
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previousInputTime = currentTime;
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}
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}
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@@ -300,58 +300,49 @@ void Client::SendDebugInput()
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m_ReceiverEndpoint, 0);
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m_ReceiverEndpoint, 0);
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}
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}
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if (GetAsyncKeyState('C')) {
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Connect();
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}
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if (GetAsyncKeyState('Q')) {
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Disconnect();
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}
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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}
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void Client::SendInput()
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{
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char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
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if (GetAsyncKeyState('W')) {
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int len = CreateMessage(MessageType::Event, "+Forward", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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len),
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m_ReceiverEndpoint, 0);
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}
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if (GetAsyncKeyState('A')) {
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int len = CreateMessage(MessageType::Event, "-Right", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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len),
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m_ReceiverEndpoint, 0);
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}
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if (GetAsyncKeyState('S')) {
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int len = CreateMessage(MessageType::Event, "-Forward", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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len),
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m_ReceiverEndpoint, 0);
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}
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if (GetAsyncKeyState('D')) {
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int len = CreateMessage(MessageType::Event, "+Right", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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len),
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m_ReceiverEndpoint, 0);
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}
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if (GetAsyncKeyState('V')) {
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Disconnect();
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}
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memset(dataPackage, 0, INPUTSIZE);
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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delete[] dataPackage;
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}
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}
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bool Client::OnKeyDown(const Events::KeyDown& event)
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bool Client::OnKeyDown(const Events::KeyDown& event)
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{
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{
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std::cout << event.KeyCode;
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char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
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if (event.KeyCode == GLFW_KEY_W) {
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int len = CreateMessage(MessageType::Event, "+Forward", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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len),
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m_ReceiverEndpoint, 0);
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}
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if (event.KeyCode == GLFW_KEY_A) {
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int len = CreateMessage(MessageType::Event, "-Right", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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len),
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m_ReceiverEndpoint, 0);
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}
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if (event.KeyCode == GLFW_KEY_S) {
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int len = CreateMessage(MessageType::Event, "-Forward", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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len),
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m_ReceiverEndpoint, 0);
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}
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if (event.KeyCode == GLFW_KEY_D) {
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int len = CreateMessage(MessageType::Event, "+Right", dataPackage);
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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len),
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m_ReceiverEndpoint, 0);
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}
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if (event.KeyCode == GLFW_KEY_V) {
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Disconnect();
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}
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if (event.KeyCode == GLFW_KEY_C) {
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Connect();
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}
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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return true;
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return true;
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}
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}
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+4
-3
@@ -57,15 +57,16 @@ void Game::Tick()
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double currentTime = glfwGetTime();
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double currentTime = glfwGetTime();
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double dt = currentTime - m_LastTime;
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double dt = currentTime - m_LastTime;
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m_LastTime = currentTime;
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m_LastTime = currentTime;
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m_EventBroker->Process<Client>();
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m_EventBroker->Swap();
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m_EventBroker->Swap();
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m_InputManager->Update(dt);
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m_InputManager->Update(dt);
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m_Renderer->Update(dt);
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m_EventBroker->Swap();
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m_EventBroker->Swap();
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m_RenderQueueFactory->Update(m_World);
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// DO SYSTEM SHIT HERE
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m_EventBroker->Process<Client>();
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m_Renderer->Update(dt);
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m_RenderQueueFactory->Update(m_World);
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m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
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m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
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m_EventBroker->Swap();
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m_EventBroker->Swap();
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