Input events for Client done. Instead of windows getAsyncKeyState();

This commit is contained in:
stiffly
2015-12-08 16:41:48 +01:00
parent 6dc5112c26
commit 27b44d2511
3 changed files with 46 additions and 53 deletions
+2 -1
View File
@@ -7,6 +7,7 @@
#include <boost/thread.hpp> #include <boost/thread.hpp>
#include <boost/bind.hpp> #include <boost/bind.hpp>
#include <glm/common.hpp> #include <glm/common.hpp>
#include <GLFW/glfw3.h> // For input event
#include "Network/MessageType.h" #include "Network/MessageType.h"
#include "Network/NetworkDefines.h" #include "Network/NetworkDefines.h"
@@ -40,7 +41,7 @@ private:
void ParsePing(); void ParsePing();
void ParseServerPing(); void ParseServerPing();
void ParseSnapshot(char* data, size_t length); void ParseSnapshot(char* data, size_t length);
void SendInput(); //void SendInput();
void SendDebugInput(); void SendDebugInput();
void DrawBoard(); void DrawBoard();
+40 -49
View File
@@ -51,7 +51,7 @@ void Client::Start(EventBroker* eventBroker)
threads.create_thread(boost::bind(&Client::DisplayLoop, this)); threads.create_thread(boost::bind(&Client::DisplayLoop, this));
threads.create_thread(boost::bind(&Client::ReadFromServer, this)); threads.create_thread(boost::bind(&Client::ReadFromServer, this));
threads.create_thread(boost::bind(&Client::InputLoop, this)); //threads.create_thread(boost::bind(&Client::InputLoop, this));
threads.join_all(); threads.join_all();
} }
@@ -82,7 +82,7 @@ void Client::InputLoop()
int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC); int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC);
if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) { if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) {
if (m_PlayerID != -1) { if (m_PlayerID != -1) {
SendInput(); //SendInput();
} }
previousInputTime = currentTime; previousInputTime = currentTime;
} }
@@ -300,58 +300,49 @@ void Client::SendDebugInput()
m_ReceiverEndpoint, 0); m_ReceiverEndpoint, 0);
} }
if (GetAsyncKeyState('C')) {
Connect();
}
if (GetAsyncKeyState('Q')) {
Disconnect();
}
memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage;
}
void Client::SendInput()
{
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
if (GetAsyncKeyState('W')) {
int len = CreateMessage(MessageType::Event, "+Forward", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (GetAsyncKeyState('A')) {
int len = CreateMessage(MessageType::Event, "-Right", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (GetAsyncKeyState('S')) {
int len = CreateMessage(MessageType::Event, "-Forward", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (GetAsyncKeyState('D')) {
int len = CreateMessage(MessageType::Event, "+Right", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (GetAsyncKeyState('V')) {
Disconnect();
}
memset(dataPackage, 0, INPUTSIZE); memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage; delete[] dataPackage;
} }
bool Client::OnKeyDown(const Events::KeyDown& event) bool Client::OnKeyDown(const Events::KeyDown& event)
{ {
std::cout << event.KeyCode; char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
if (event.KeyCode == GLFW_KEY_W) {
int len = CreateMessage(MessageType::Event, "+Forward", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (event.KeyCode == GLFW_KEY_A) {
int len = CreateMessage(MessageType::Event, "-Right", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (event.KeyCode == GLFW_KEY_S) {
int len = CreateMessage(MessageType::Event, "-Forward", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (event.KeyCode == GLFW_KEY_D) {
int len = CreateMessage(MessageType::Event, "+Right", dataPackage);
m_Socket.send_to(boost::asio::buffer(
dataPackage,
len),
m_ReceiverEndpoint, 0);
}
if (event.KeyCode == GLFW_KEY_V) {
Disconnect();
}
if (event.KeyCode == GLFW_KEY_C) {
Connect();
}
memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage;
return true; return true;
} }
+4 -3
View File
@@ -57,15 +57,16 @@ void Game::Tick()
double currentTime = glfwGetTime(); double currentTime = glfwGetTime();
double dt = currentTime - m_LastTime; double dt = currentTime - m_LastTime;
m_LastTime = currentTime; m_LastTime = currentTime;
m_EventBroker->Process<Client>();
m_EventBroker->Swap(); m_EventBroker->Swap();
m_InputManager->Update(dt); m_InputManager->Update(dt);
m_Renderer->Update(dt);
m_EventBroker->Swap(); m_EventBroker->Swap();
m_RenderQueueFactory->Update(m_World); // DO SYSTEM SHIT HERE
m_EventBroker->Process<Client>();
m_Renderer->Update(dt);
m_RenderQueueFactory->Update(m_World);
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues()); m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
m_EventBroker->Swap(); m_EventBroker->Swap();