Frustrum octree should only get AABBs derived from Model now.

This commit is contained in:
William Moberg
2016-02-10 16:10:41 +01:00
parent b2d35c80f7
commit 27cdccac75
3 changed files with 5 additions and 5 deletions
@@ -11,7 +11,7 @@ void FillFrustumOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWr
if (entity.HasComponent("ExplosionEffect")) {
absoluteAABB = Collision::AbsoluteAABBExplosionEffect(entity);
} else {
absoluteAABB = Collision::EntityAbsoluteAABB(entity);
absoluteAABB = Collision::EntityAbsoluteAABB(entity, true);
}
if (absoluteAABB) {
m_Octree->AddDynamicObject(*absoluteAABB);