diff --git a/include/Engine/Sound/SoundSystem.h b/include/Engine/Sound/SoundSystem.h index 0035a3bb..0555feb4 100644 --- a/include/Engine/Sound/SoundSystem.h +++ b/include/Engine/Sound/SoundSystem.h @@ -22,9 +22,9 @@ class SoundSystem { public: SoundSystem() { } - SoundSystem(EventBroker* eventBroker); + SoundSystem(World* world, EventBroker* eventBroker); ~SoundSystem(); - void Update() { } // Update emitters + void Update(); // Update emitters private: // Private setters and getters for working with glm void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); }; diff --git a/src/Engine/Sound/SoundSystem.cpp b/src/Engine/Sound/SoundSystem.cpp index 965f97a4..b9736096 100644 --- a/src/Engine/Sound/SoundSystem.cpp +++ b/src/Engine/Sound/SoundSystem.cpp @@ -1,8 +1,9 @@ #include "Sound/SoundSystem.h" -SoundSystem::SoundSystem(EventBroker* eventBroker) +SoundSystem::SoundSystem(World* world, EventBroker* eventBroker) { m_EventBroker = eventBroker; + m_World = world; // Initialize OpenAL m_ALCdevice = alcOpenDevice(nullptr); if (m_ALCdevice != nullptr) { @@ -16,20 +17,29 @@ SoundSystem::SoundSystem(EventBroker* eventBroker) alDistanceModel(AL_INVERSE_DISTANCE); EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound); - //m_EPlaySound = decltype(m_EPlaySound)(std::bind(&SoundSystem::OnPlaySound, this, std::placeholders::_1)); - //m_EventBroker->Subscribe(m_EPlaySound); } SoundSystem::~SoundSystem() -{ +{ alcDestroyContext(m_ALCcontext); alcCloseDevice(m_ALCdevice); delete m_ALCcontext; delete m_ALCdevice; } +void SoundSystem::Update() +{ + // Should only be one listener. + auto listenerComponents = m_World->GetComponents("Listener"); + for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) { + EntityID listener = (*it).EntityID; + auto transform = m_World->GetComponent(listener, "Transform"); + setListenerPos(transform["Position"]); + } +} + ALuint SoundSystem::createSource() -{ +{ ALuint source; alGenSources((ALuint)1, &source); alSourcei(source, AL_REFERENCE_DISTANCE, 1.0); @@ -60,7 +70,6 @@ bool SoundSystem::OnPlaySound(const Events::PlaySound & e) sauce.ALsource = source; sauce.SoundResource = sound; playSound(sauce); - LOG_INFO("You are playing an imaginary sound now! :D"); return false; } diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 66ab6fae..1863fa38 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -65,7 +65,14 @@ Game::Game(int argc, char* argv[]) networkFunction(); } EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand); - m_SoundSystem = new SoundSystem(m_EventBroker); + m_SoundSystem = new SoundSystem(m_World, m_EventBroker); + + auto soundListenerCube = m_World->CreateEntity(); + m_World->AttachComponent(soundListenerCube, "Listener"); + m_World->AttachComponent(soundListenerCube, "Transform"); + auto model = m_World->AttachComponent(soundListenerCube, "Model"); + model["Resource"] = "Models/Core/UnitCube.obj"; + model["Color"] = glm::vec4(1, 0, 0, 1); m_LastTime = glfwGetTime(); }