FIX #196: Some variables had not been properly initialized and would cause the game to crash.

This commit is contained in:
stiffly
2016-03-10 13:28:38 +01:00
parent e9ef0e7060
commit 28de31d84d
+3 -3
View File
@@ -54,7 +54,7 @@ private:
struct Frustum { struct Frustum {
Plane Planes[4]; Plane Planes[4];
}; };
Frustum* m_Frustums; Frustum* m_Frustums = nullptr;
//This should be a component //This should be a component
struct LightSource { struct LightSource {
@@ -74,11 +74,11 @@ private:
glm::vec2 Padding = glm::vec2(1.f, 2.f); glm::vec2 Padding = glm::vec2(1.f, 2.f);
}; };
LightGrid* m_LightGrid; LightGrid* m_LightGrid = nullptr;
int m_LightOffset = 0; int m_LightOffset = 0;
float* m_LightIndex; float* m_LightIndex = nullptr;
}; };