FIX #196: Some variables had not been properly initialized and would cause the game to crash.
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@@ -54,7 +54,7 @@ private:
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struct Frustum {
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struct Frustum {
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Plane Planes[4];
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Plane Planes[4];
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};
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};
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Frustum* m_Frustums;
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Frustum* m_Frustums = nullptr;
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//This should be a component
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//This should be a component
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struct LightSource {
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struct LightSource {
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@@ -74,11 +74,11 @@ private:
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glm::vec2 Padding = glm::vec2(1.f, 2.f);
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glm::vec2 Padding = glm::vec2(1.f, 2.f);
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};
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};
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LightGrid* m_LightGrid;
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LightGrid* m_LightGrid = nullptr;
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int m_LightOffset = 0;
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int m_LightOffset = 0;
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float* m_LightIndex;
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float* m_LightIndex = nullptr;
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};
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};
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