PlayerDeathSystem is now working well. Changed so the model is oriented correctly. Changed so camera is behind the player. Copied the current animation and froze it.

This commit is contained in:
verysecrethero
2016-02-03 11:48:22 +01:00
parent 39653a1e4c
commit 2961f198b3
2 changed files with 22 additions and 20 deletions
@@ -8,12 +8,13 @@
<Speed>0</Speed>
</c:Animation>
<c:Lifetime>
<Lifetime>8</Lifetime>
<Lifetime>4</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<TimeSinceDeath>0</TimeSinceDeath>
<ExplosionDuration>8</ExplosionDuration>
<ExplosionDuration>4</ExplosionDuration>
<ExplosionOrigin X="-60.9153252" Y="0.767338753" Z="-76.4729843"/>
<Velocity X="0.5" Y="0.5" Z="0"/>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/AssaultAnimated.mesh</Resource>