PlayerDeathSystem is now working well. Changed so the model is oriented correctly. Changed so camera is behind the player. Copied the current animation and froze it.
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@@ -8,12 +8,13 @@
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<Speed>0</Speed>
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</c:Animation>
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<c:Lifetime>
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<Lifetime>8</Lifetime>
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<Lifetime>4</Lifetime>
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</c:Lifetime>
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<c:ExplosionEffect>
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<TimeSinceDeath>0</TimeSinceDeath>
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<ExplosionDuration>8</ExplosionDuration>
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<ExplosionDuration>4</ExplosionDuration>
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<ExplosionOrigin X="-60.9153252" Y="0.767338753" Z="-76.4729843"/>
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<Velocity X="0.5" Y="0.5" Z="0"/>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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