AmmoSharing beta
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@@ -4,6 +4,8 @@
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#include "WeaponBehaviour.h"
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#include "Collision/Collision.h"
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#include "Core/EPlayerDamage.h"
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#include "Sound/EPlaySoundOnEntity.h"
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#include "Rendering/EAutoAnimationBlend.h"
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class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
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{
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@@ -18,6 +20,7 @@ public:
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void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
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void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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@@ -32,6 +35,15 @@ private:
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// Utility
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bool canFire(ComponentWrapper cWeapon);
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bool playerInFirstPerson(EntityWrapper player);
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bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
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void giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver);
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void CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi);
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void RemoveFrindlyAmmoHUD(WeaponInfo& wi);
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//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
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};
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