AmmoSharing beta
This commit is contained in:
@@ -14,12 +14,8 @@
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||||
</c:Team>
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||||
<c:Collidable/>
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||||
<c:DashAbility/>
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||||
<c:DefenderWeapon>
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||||
<Slot>
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||||
<Secondary/>
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||||
</Slot>
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||||
</c:DefenderWeapon>
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||||
<c:DoubleJump/>
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||||
<c:SidearmWeapon/>
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<c:Health/>
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||||
<c:NetworkComponent/>
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<c:Physics>
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@@ -30,7 +26,6 @@
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<CurrentWeapon></CurrentWeapon>
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</c:Player>
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<c:Transform>
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<Position X="-0.300000012" Y="0.0270000007" Z="1.88267219"/>
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<Orientation X="0" Y="-0" Z="0"/>
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</c:Transform>
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||||
</Components>
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@@ -70,9 +65,10 @@
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<Entity name="Crosshair">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<GlowMap></GlowMap>
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||||
<DepthSort>false</DepthSort>
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||||
<Model>Models/Core/UnitQuad.mesh</Model>
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||||
<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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@@ -101,8 +97,9 @@
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -119,8 +116,9 @@
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -135,8 +133,9 @@
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -153,8 +152,9 @@
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -169,8 +169,9 @@
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -188,8 +189,9 @@
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -204,8 +206,9 @@
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -222,8 +225,9 @@
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<CapturePointNumber>1</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -238,8 +242,9 @@
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -255,8 +260,9 @@
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</c:Fill>
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<c:CapturePointHUD/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -379,8 +385,9 @@
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</c:Fill>
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<c:HealthHUD/>
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<c:Sprite>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -403,9 +410,10 @@
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<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
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<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -422,9 +430,10 @@
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<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
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<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -441,9 +450,10 @@
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<Color A="1" B="0.345098048" G="0" R="1"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
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<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
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</c:Sprite>
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<c:Transform>
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@@ -463,9 +473,10 @@
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<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures\Icons\Abilities\Superman-01.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures\Icons\Abilities\Superman-01.png</DiffuseTexture>
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<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
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</c:Sprite>
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||||
<c:Transform>
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@@ -517,11 +528,11 @@
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponDefenderBlueView.xml</EntityFile>
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<EntityFile>Schema/Entities/WeaponSidearmAssaultBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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<Weapon>SidearmWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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@@ -570,8 +581,8 @@
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<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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</c:Spawner>
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||||
<c:Transform>
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||||
<Position X="0.17052114" Y="1.03320956" Z="-0.224843055"/>
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||||
<Orientation X="-0.035638921" Y="-0.0872893855" Z="0.133119702"/>
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||||
<Position X="0.128669754" Y="1.08486295" Z="-0.361068189"/>
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||||
<Orientation X="-0.0353791788" Y="-0.0854677409" Z="0.133094966"/>
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||||
</c:Transform>
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||||
<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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@@ -588,11 +599,11 @@
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
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<EntityFile>Schema/Entities/SidearmWeaponBlueWorld.xml</EntityFile>
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||||
</c:Spawner>
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||||
<c:Transform>
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||||
<Position X="0.17052114" Y="1.03320956" Z="-0.224843055"/>
|
||||
<Orientation X="-0.035638921" Y="-0.0872893855" Z="0.133119702"/>
|
||||
<Position X="0.128669754" Y="1.08486295" Z="-0.361068189"/>
|
||||
<Orientation X="-0.0353791788" Y="-0.0854677409" Z="0.133094966"/>
|
||||
</c:Transform>
|
||||
<c:WeaponAttachment>
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||||
<Weapon>SidearmWeapon</Weapon>
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@@ -659,7 +670,7 @@
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<Components>
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||||
<c:Animation>
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||||
<AnimationName>CrouchStrafeLeftF</AnimationName>
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||||
<Time>0.79179726223533642</Time>
|
||||
<Time>0.14513013667773755</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
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||||
@@ -670,7 +681,7 @@
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<Components>
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||||
<c:Animation>
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||||
<AnimationName>CrouchStrafeRightF</AnimationName>
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||||
<Time>0.719118724186119</Time>
|
||||
<Time>0.072451598628520131</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
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||||
@@ -683,7 +694,7 @@
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||||
<Components>
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||||
<c:Animation>
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||||
<AnimationName>CrouchWalkF</AnimationName>
|
||||
<Time>0.49749270936352197</Time>
|
||||
<Time>0.8508255838059231</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
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||||
@@ -696,7 +707,7 @@
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||||
<Components>
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||||
<c:Animation>
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||||
<AnimationName>CrouchF</AnimationName>
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||||
<Time>1.1707202063102131</Time>
|
||||
<Time>1.5240530807526143</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
@@ -739,7 +750,7 @@
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||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>WalkF</AnimationName>
|
||||
<Time>0.0026473387732952602</Time>
|
||||
<Time>0.35598021321569639</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
@@ -750,7 +761,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Time>0.60179430680919843</Time>
|
||||
<Time>0.3084600556940007</Time>
|
||||
<Speed>2</Speed>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
@@ -774,7 +785,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>StrafeLeftF</AnimationName>
|
||||
<Time>0.20450294221067544</Time>
|
||||
<Time>0.91116869109547771</Time>
|
||||
<Speed>2</Speed>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
@@ -786,7 +797,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>StrafeRightF</AnimationName>
|
||||
<Time>0.28191395104664174</Time>
|
||||
<Time>0.98857969993144401</Time>
|
||||
<Speed>2</Speed>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
@@ -802,7 +813,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Time>0.96819454985941356</Time>
|
||||
<Time>0.85485929533452953</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
@@ -891,10 +902,10 @@
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DashRight">
|
||||
<Entity name="DashLeft">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>DashRightF</AnimationName>
|
||||
<AnimationName>DashLeftF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>1.7999999523162842</Speed>
|
||||
<Loop>false</Loop>
|
||||
@@ -903,10 +914,10 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="DashLeft">
|
||||
<Entity name="DashRight">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>DashLeftF</AnimationName>
|
||||
<AnimationName>DashRightF</AnimationName>
|
||||
<Time>1</Time>
|
||||
<Speed>1.7999999523162842</Speed>
|
||||
<Loop>false</Loop>
|
||||
@@ -926,15 +937,15 @@
|
||||
<Entity name="BlendTreeUpper">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>AssaultWeaponBlend</Pose1>
|
||||
<Pose1>AssaultWeapon</Pose1>
|
||||
<Pose2>SidearmWeapon</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<Weight>1</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AssaultWeaponBlend">
|
||||
<Entity name="AssaultWeapon">
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>Aim</Adder>
|
||||
@@ -999,7 +1010,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleAssaultRifleU</AnimationName>
|
||||
<Time>1.6337870249215687</Time>
|
||||
<Time>1.9871198993639698</Time>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
@@ -1011,7 +1022,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleAssaultRifleU</AnimationName>
|
||||
<Time>1.6337870249215687</Time>
|
||||
<Time>1.9871198993639698</Time>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
@@ -1038,6 +1049,104 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="SidearmWeapon">
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>Aim</Adder>
|
||||
<Receiver>WeaponBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponBlend">
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend2</Adder>
|
||||
<Receiver>ActionBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MovementBlend2">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleSecWepU</AnimationName>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleSecWepU</AnimationName>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ActionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Reload</Pose1>
|
||||
<Pose2>Fire</Pose2>
|
||||
<Weight>1</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Reload">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchU</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootSecWepU</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Aim">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>AimSecWepA</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
<Loop>false</Loop>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
@@ -1087,9 +1196,10 @@
|
||||
<Entity name="Indicator">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
|
||||
Reference in New Issue
Block a user