Importing custom mesh without material.

This commit is contained in:
antc13
2016-01-18 19:37:55 +01:00
parent 16c39df439
commit 2a3009212a
21 changed files with 402 additions and 248 deletions
+2 -3
View File
@@ -44,7 +44,6 @@ in VertexData{
vec3 Position;
vec3 Normal;
vec2 TextureCoordinate;
vec4 DiffuseColor;
}Input;
out vec4 fragmentColor;
@@ -114,7 +113,7 @@ void main()
totalLighting.Specular += result.Specular;
}
fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
//fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
//fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse) * texel * Color;
//fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1);
//fragmentColor = texel * Input.DiffuseColor * Color;
@@ -126,7 +125,7 @@ void main()
}
fragmentColor = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}