Importing custom mesh without material.
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@@ -291,21 +291,21 @@ void EditorSystem::createWidget()
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m_WidgetPlaneX = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetPlaneX, "Transform");
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m_World->AttachComponent(m_WidgetPlaneX, "Model");
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m_World->GetComponent(m_WidgetPlaneX, "Model")["Resource"] = "Models/WidgetPlaneX.obj";
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m_World->GetComponent(m_WidgetPlaneX, "Model")["Resource"] = "Models/coolCube.mesh";
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m_WidgetY = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetY, "Transform");
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m_World->AttachComponent(m_WidgetY, "Model");
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m_WidgetPlaneY = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetPlaneY, "Transform");
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m_World->AttachComponent(m_WidgetPlaneY, "Model");
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m_World->GetComponent(m_WidgetPlaneY, "Model")["Resource"] = "Models/WidgetPlaneY.obj";
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m_World->GetComponent(m_WidgetPlaneY, "Model")["Resource"] = "Models/coolCube.mesh";
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m_WidgetZ = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetZ, "Transform");
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m_World->AttachComponent(m_WidgetZ, "Model");
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m_WidgetPlaneZ = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetPlaneZ, "Transform");
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m_World->AttachComponent(m_WidgetPlaneZ, "Model");
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m_World->GetComponent(m_WidgetPlaneZ, "Model")["Resource"] = "Models/WidgetPlaneZ.obj";
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m_World->GetComponent(m_WidgetPlaneZ, "Model")["Resource"] = "Models/coolCube.mesh";
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m_WidgetOrigin = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetOrigin, "Transform");
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m_World->AttachComponent(m_WidgetOrigin, "Model");
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@@ -350,9 +350,9 @@ void EditorSystem::setWidgetMode(WidgetMode newMode)
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m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = false;
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if (newMode == WidgetMode::Translate) {
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m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/TranslationWidgetX.obj";
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m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/TranslationWidgetY.obj";
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m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/TranslationWidgetZ.obj";
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//m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/TranslationWidgetX.obj";
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//m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/TranslationWidgetY.obj";
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//m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/TranslationWidgetZ.obj";
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// Temporarily disabled for local space until I can figure out what's wrong with the math
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if (m_WidgetSpace != WidgetSpace::Local) {
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m_World->GetComponent(m_WidgetPlaneX, "Model")["Visible"] = true;
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@@ -366,19 +366,19 @@ void EditorSystem::setWidgetMode(WidgetMode newMode)
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}
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}
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} else if (newMode == WidgetMode::Scale) {
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m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/ScaleWidgetX.obj";
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m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/ScaleWidgetY.obj";
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m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/ScaleWidgetZ.obj";
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//m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/ScaleWidgetX.obj";
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//m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/ScaleWidgetY.obj";
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//m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/ScaleWidgetZ.obj";
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m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = true;
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m_World->GetComponent(m_WidgetOrigin, "Model")["Resource"] = "Models/ScaleWidgetOrigin.obj";
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//m_World->GetComponent(m_WidgetOrigin, "Model")["Resource"] = "Models/ScaleWidgetOrigin.obj";
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if (m_Selection != EntityID_Invalid) {
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auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
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widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection));
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}
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} else if (newMode == WidgetMode::Rotate) {
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m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/RotationWidgetX.obj";
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m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/RotationWidgetY.obj";
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m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/RotationWidgetZ.obj";
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//m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/RotationWidgetX.obj";
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//m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/RotationWidgetY.obj";
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//m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/RotationWidgetZ.obj";
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if (m_Selection != EntityID_Invalid) {
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auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
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if (m_WidgetSpace == WidgetSpace::Local) {
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@@ -74,9 +74,6 @@ RawModel::RawModel(std::string fileName)
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auto uv = mesh->mTextureCoords[0][vertexIndex];
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desc.TextureCoords = glm::vec2(uv.x, uv.y);
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}
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desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity);
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m_Vertices.push_back(desc);
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}
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@@ -2,16 +2,12 @@
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RawModel::RawModel(std::string fileName)
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{
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boost::endian::big_int16_buf_t* test;
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int16_t tal;
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test = &(boost::endian::big_int16_buf_t)tal;
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char* fileData;
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std::ifstream in(fileName.c_str(), std::ios_base::binary | std::ios_base::ate);
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if (!in.is_open())
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LOG_ERROR("Failed to load custom binary model \"%s\"", fileName.c_str());
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if (!in.is_open()) {
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throw Resource::FailedLoadingException("Open file failed");
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}
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unsigned int fileByteSize = in.tellg();
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in.seekg(0, std::ios_base::beg);
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@@ -20,42 +16,64 @@ RawModel::RawModel(std::string fileName)
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in.close();
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unsigned int offset = 0;
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ReadMeshFileHeader(offset, fileData, fileByteSize);
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ReadMesh(offset, fileData, fileByteSize);
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if (fileByteSize > 0) {
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ReadMeshFileHeader(offset, fileData, fileByteSize);
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ReadMesh(offset, fileData, fileByteSize);
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}
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delete fileData;
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MaterialGroup mat;
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mat.StartIndex = 0;
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mat.EndIndex = m_Indices.size() - 1;
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MaterialGroups.push_back(mat);
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}
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bool RawModel::ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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void RawModel::ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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m_Vertices.resize(*fileData);
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unsigned int test;
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test = *(unsigned int*)fileData;
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unsigned int* test2;
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test2 = (unsigned int*)fileData;
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m_Vertices.resize(test);
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offset += sizeof(unsigned int);
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m_Indices.resize(*(fileData + offset));
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test = *(unsigned int*)(fileData + offset);
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m_Indices.resize(*(unsigned int*)(fileData + offset));
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offset += sizeof(unsigned int);
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#else
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#endif
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}
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bool RawModel::ReadMesh(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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void RawModel::ReadMesh(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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{
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ReadVertices(offset, fileData, fileByteSize);
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ReadIndices(offset, fileData, fileByteSize);
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}
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bool RawModel::ReadVertices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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void RawModel::ReadVertices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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memcpy(&m_Vertices[0], fileData, m_Vertices.size() * sizeof(Vertex));
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if (offset + m_Vertices.size() * sizeof(Vertex) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading vertices failed");
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}
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unsigned int i = sizeof(Vertex);
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unsigned int ii = sizeof(unsigned int);
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memcpy(&m_Vertices[0], fileData + offset, m_Vertices.size() * sizeof(Vertex));
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offset += m_Vertices.size() * sizeof(Vertex);
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#else
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#endif
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}
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bool RawModel::ReadIndices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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void RawModel::ReadIndices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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memcpy(&m_Indices[0], fileData, m_Indices.size() * sizeof(unsigned int));
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if (offset + m_Indices.size() * sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading indices failed");
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}
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memcpy(&m_Indices[0], fileData + offset, m_Indices.size() * sizeof(unsigned int));
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offset += m_Indices.size() * sizeof(unsigned int);
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#else
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#endif
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}
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@@ -95,10 +95,10 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World
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model = ResourceManager::Load<::Model, true>(resource);
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} catch (const Resource::StillLoadingException&) {
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//continue;
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model = ResourceManager::Load<::Model>("Models/Core/UnitRaptor.obj");
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model = ResourceManager::Load<::Model>("Models/coolCube.mesh");
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} catch (const std::exception&) {
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try {
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model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
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model = ResourceManager::Load<::Model>("Models/coolCube.mesh");
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} catch (const std::exception&) {
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continue;
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}
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@@ -10,9 +10,9 @@ void Renderer::Initialize()
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InitializeShaders();
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InitializeTextures();
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m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
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/* m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
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m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
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m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");
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m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");*/
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m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
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