Importing custom mesh without material.
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@@ -10,9 +10,9 @@ void Renderer::Initialize()
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InitializeShaders();
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InitializeTextures();
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m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
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/* m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
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m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
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m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");
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m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");*/
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m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
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