Importing custom mesh without material.
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@@ -5,21 +5,80 @@
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#include <array>
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#include <algorithm>
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#include <cmath>
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#include <map>
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#include "MayaIncludes.h"
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#include "OutputData.h"
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#include "Mesh.h"
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struct MaterialNode
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class MaterialNode : public OutputData
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{
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public:
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std::string Name;
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std::array<float, 4> Color;
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std::array<float, 3> Incandescence;
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std::array<float, 3> Specular;
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float ReflectionFactor;
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float SpecularExponent;
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float SpecularExponent;
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unsigned int ColorMapFileLength = 0;
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std::string ColorMapFile;
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unsigned int SpecularMapFileLength = 0;
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std::string SpecularMapFile;
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unsigned int NormalMapFileLength = 0;
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std::string NormalMapFile;
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unsigned int IncandescenceMapFileLength = 0;
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std::string IncandescenceMapFile;
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unsigned int IndexStart;
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unsigned int IndexEnd;
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virtual void WriteBinary(std::ostream& out)
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{
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out.write((char*)&ColorMapFileLength, sizeof(unsigned int));
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out.write((char*)&NormalMapFileLength, sizeof(unsigned int));
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out.write((char*)&SpecularMapFileLength, sizeof(unsigned int));
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out.write((char*)&IncandescenceMapFileLength, sizeof(unsigned int));
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out.write((char*)&SpecularExponent, sizeof(float));
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out.write((char*)&ReflectionFactor, sizeof(float));
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out.write((char*)&IndexStart, sizeof(unsigned int));
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out.write((char*)&IndexEnd, sizeof(unsigned int));
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out.write(ColorMapFile.c_str(), ColorMapFileLength);
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out.write(NormalMapFile.c_str(), NormalMapFileLength);
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out.write(SpecularMapFile.c_str(), SpecularMapFileLength);
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out.write(IncandescenceMapFile.c_str(), IncandescenceMapFileLength);
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}
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virtual void WriteASCII(std::ostream& out) const
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{
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out << "New Material _ not in binary" << endl;
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out << "number of indices: " << Name << " _ not in binary" << endl;
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out << "ColorMapFile length: " << ColorMapFileLength << endl;
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out << "NormalMapFile length: " << NormalMapFileLength << endl;
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out << "SpecularMapFile length: " << SpecularMapFileLength << endl;
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out << "IncandescenceMapFile length: " << IncandescenceMapFileLength << endl;
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out << "SpecularExponent: " << SpecularExponent << endl;
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out << "ReflectionFactor: " << ReflectionFactor << endl;
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out << "IndexStart: " << IndexStart << endl;
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out << "IndexEnd: " << IndexEnd << endl;
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out << "ColorMapFile length: " << ColorMapFileLength << endl;
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if (ColorMapFileLength > 0)
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out << "ColorMapFile: " << ColorMapFile << endl;
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if (NormalMapFileLength > 0)
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out << "NormalMapFile: " << NormalMapFile << endl;
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if (SpecularMapFileLength > 0)
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out << "SpecularMapFile: " << SpecularMapFile << endl;
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if (IncandescenceMapFileLength > 0)
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out << "IncandescenceMapFile: " << IncandescenceMapFile << endl;
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}
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};
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class Material
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