Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts: # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/RenderSystem.h # include/Game/Game.h # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
@@ -0,0 +1,18 @@
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#ifndef ESpawnerSpawn_h__
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#define ESpawnerSpawn_h__
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#include "Core/Event.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct SpawnerSpawn : Event
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{
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EntityWrapper Spawner;
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EntityWrapper Parent;
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};
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}
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#endif
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+10
-4
@@ -14,12 +14,11 @@
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#include "Core/EKeyDown.h"
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#include "Core/EntityFilePreprocessor.h"
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#include "Core/SystemPipeline.h"
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#include "RaptorCopterSystem.h"
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#include "PlayerSystem.h"
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#include "Editor/EditorSystem.h"
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#include "Core/EntityFile.h"
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#include "Rendering/RenderSystem.h"
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#include "Core/EntityFileParser.h"
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#include "Core/Octree.h"
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#include "Rendering/Font.h"
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// Network
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@@ -28,6 +27,8 @@
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#include "Network/Server.h"
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#include "Network/Client.h"
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// Sound
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#include "Sound/SoundSystem.h"
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class Game
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{
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@@ -47,6 +48,8 @@ private:
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InputProxy* m_InputProxy;
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GUI::Frame* m_FrameStack;
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World* m_World;
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Octree* m_OctreeCollision;
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Octree* m_OctreeFrustrumCulling;
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SystemPipeline* m_SystemPipeline;
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RenderFrame* m_RenderFrame;
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// Network variables
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@@ -57,8 +60,11 @@ private:
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Network* m_ClientOrServer;
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bool m_IsClientOrServer = false;
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EventRelay<Game, Events::InputCommand> m_EInputCommand;
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bool debugOnInputCommand(const Events::InputCommand& e);
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// Sound
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SoundSystem* m_SoundSystem;
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//EventRelay<Game, Events::InputCommand> m_EInputCommand;
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//bool debugOnInputCommand(const Events::InputCommand& e);
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void debugInitialize();
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void debugTick(double dt);
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@@ -1,33 +0,0 @@
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#ifndef PlayerSystem_h__
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#define PlayerSystem_h__
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#include <GLFW/glfw3.h>
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#include <glm/common.hpp>
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#include "Common.h"
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#include "Core/System.h"
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#include "Collision/ETrigger.h"
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class PlayerSystem : public PureSystem
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{
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public:
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PlayerSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "Player")
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{
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EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch);
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EVENT_SUBSCRIBE_MEMBER(m_EEnter, &PlayerSystem::OnEnter);
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EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave);
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}
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virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
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private:
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float m_Speed = 5;
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EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
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bool OnEnter(const Events::TriggerEnter &event);
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EventRelay<PlayerSystem, Events::TriggerTouch> m_ETouch;
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bool PlayerSystem::OnTouch(const Events::TriggerTouch &event);
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EventRelay<PlayerSystem, Events::TriggerLeave> m_ELeave;
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bool PlayerSystem::OnLeave(const Events::TriggerLeave &event);
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};
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#endif
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@@ -1,16 +0,0 @@
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#include "Common.h"
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#include "Core/System.h"
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class RaptorCopterSystem : public PureSystem
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{
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public:
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RaptorCopterSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "RaptorCopter")
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{ }
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virtual void UpdateComponent(World* world, ComponentWrapper& raptorCopter, double dt) override
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{
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ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
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(glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"];
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}
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};
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@@ -6,9 +6,9 @@
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#include "Common.h"
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#include "Core/System.h"
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#include "Core\EPlayerDamage.h";
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#include "Core\EPlayerHealthPickup.h";
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#include "Core\EPlayerDeath.h";
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerHealthPickup.h"
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#include "Core/EPlayerDeath.h"
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#include <tuple>
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#include <vector>
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@@ -19,7 +19,7 @@ public:
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HealthSystem(EventBroker* eventBroker);
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//updatecomponent
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virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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//methods which will take care of specific events
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@@ -0,0 +1,14 @@
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#include "Common.h"
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#include "GLM.h"
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#include "Core/System.h"
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class PlayerMovementSystem : public PureSystem
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{
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public:
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PlayerMovementSystem(EventBroker* eventBroker)
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: System(eventBroker)
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, PureSystem("Player")
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{ }
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
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};
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@@ -0,0 +1,18 @@
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#include "Core/System.h"
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#include "Input/EInputCommand.h"
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#include "Systems/SpawnerSystem.h"
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#include "Events/ESpawnerSpawn.h"
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class PlayerSpawnSystem : public ImpureSystem
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{
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public:
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PlayerSpawnSystem(EventBroker* eventBroker);
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virtual void Update(World* world, double dt) override;
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private:
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EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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std::vector<int> m_SpawnRequests;
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};
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@@ -0,0 +1,17 @@
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#include "Common.h"
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#include "Core/System.h"
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class RaptorCopterSystem : public PureSystem
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{
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public:
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RaptorCopterSystem(EventBroker* eventBroker)
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: System(eventBroker)
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, PureSystem("RaptorCopter")
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{ }
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override
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{
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ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
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(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
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}
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};
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@@ -0,0 +1,25 @@
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#ifndef SpawnerSystem_h__
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#define SpawnerSystem_h__
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#include <random>
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#include "Common.h"
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#include "GLM.h"
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#include "Core/System.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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class SpawnerSystem : public System
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{
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public:
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SpawnerSystem(EventBroker* eventBroker);
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static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
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private:
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EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
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bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
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};
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#endif
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